| @@ -772,7 +772,7 @@ function defaultSoulAbsorbPaw(container, macro, verbose, flat) { | |||||
| function defaultPawStench(container, macro, verbose, flat) { | function defaultPawStench(container, macro, verbose, flat) { | ||||
| let sum = get_living_prey(container.sum()); | let sum = get_living_prey(container.sum()); | ||||
| if (isSadistic(macro)) | if (isSadistic(macro)) | ||||
| return "Horrific miasma flows from your " + macro.footDesc(true)+ ", the corrsoive fumes reducing " + (sum > 1 ? sum + " people" : "a person") + " to charred flesh as they wash over " + container.describeSimple(flat) + "."; | |||||
| return "Horrific miasma flows from your " + macro.footDesc(true)+ ", the corrosive fumes reducing " + (sum > 1 ? sum + " people" : "a person") + " to charred flesh as they wash over " + container.describeSimple(flat) + "."; | |||||
| if (isFatal(macro)) | if (isFatal(macro)) | ||||
| return "Vile fumes waft from your " + macro.footDesc(true) + " , choking the life from " + (sum > 1 ? sum + " people." : "a person."); | return "Vile fumes waft from your " + macro.footDesc(true) + " , choking the life from " + (sum > 1 ? sum + " people." : "a person."); | ||||
| else | else | ||||
| @@ -2557,7 +2557,7 @@ rules["stomp"].push({ | |||||
| isNonFatal(macro); | isNonFatal(macro); | ||||
| }, "desc": function(container, macro, verbose, flat) { | }, "desc": function(container, macro, verbose, flat) { | ||||
| return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of \ | return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of \ | ||||
| your " + macro.toeDesc(true) + "preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide \ | |||||
| your " + macro.toeDesc(true) + " preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide \ | |||||
| dust-filled crater you created."; | dust-filled crater you created."; | ||||
| } | } | ||||
| }); | }); | ||||
| @@ -2569,8 +2569,8 @@ rules["stomp"].push({ | |||||
| !hasAtleast(container, "Planet", 1) && | !hasAtleast(container, "Planet", 1) && | ||||
| isFatal(macro); | isFatal(macro); | ||||
| }, "desc": function(container, macro, verbose, flat) { | }, "desc": function(container, macro, verbose, flat) { | ||||
| return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "\ | |||||
| preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide debris-filled crater you created."; | |||||
| return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved \ | |||||
| in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide debris-filled crater you created."; | |||||
| } | } | ||||
| }); | }); | ||||
| @@ -2581,8 +2581,8 @@ rules["stomp"].push({ | |||||
| !hasAtleast(container, "Planet", 1) && | !hasAtleast(container, "Planet", 1) && | ||||
| isGory(macro); | isGory(macro); | ||||
| }, "desc": function(container, macro, verbose, flat) { | }, "desc": function(container, macro, verbose, flat) { | ||||
| return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "\ | |||||
| preserved in debris strewn hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. \ | |||||
| return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved \ | |||||
| in debris-strewn hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. \ | |||||
| The basin of the crater lined with with a smooth steel, glass, and bone aggregate. Steam rises from the mix as it cools and hardens"; | The basin of the crater lined with with a smooth steel, glass, and bone aggregate. Steam rises from the mix as it cools and hardens"; | ||||
| } | } | ||||
| }); | }); | ||||
| @@ -2594,8 +2594,8 @@ rules["stomp"].push({ | |||||
| !hasAtleast(container, "Planet", 1) && | !hasAtleast(container, "Planet", 1) && | ||||
| isSadistic(macro); | isSadistic(macro); | ||||
| }, "desc": function(container, macro, verbose, flat) { | }, "desc": function(container, macro, verbose, flat) { | ||||
| return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". As you lower your leg, you feel it catch the tops of the taller skycrapers first, collapsing them with no effort. As they fall, you \ | |||||
| crush more and more buildings until you feel your " + macro.footDesc() + " smash into the ground. You settle into the landscape and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "preserved in debris strewn \ | |||||
| return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". As you lower your leg, you feel it catch the tops of the taller skyscrapers first, collapsing them with no effort. As they fall, you \ | |||||
| crush more and more buildings until you feel your " + macro.footDesc() + " smash into the ground. You settle into the landscape and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved in debris-strewn \ | |||||
| hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. The basin of the crater \ | hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. The basin of the crater \ | ||||
| lined with with a smooth steel, glass, and bone aggregate. Steam rises from the mix as it cools and hardens"; | lined with with a smooth steel, glass, and bone aggregate. Steam rises from the mix as it cools and hardens"; | ||||
| } | } | ||||