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Fixed some typos

fixed typos in stomp and stench flavor texts
master
jsb5468 5 anni fa
parent
commit
83e2375ed5
1 ha cambiato i file con 8 aggiunte e 8 eliminazioni
  1. +8
    -8
      recursive-desc.js

+ 8
- 8
recursive-desc.js Vedi File

@@ -772,7 +772,7 @@ function defaultSoulAbsorbPaw(container, macro, verbose, flat) {
function defaultPawStench(container, macro, verbose, flat) {
let sum = get_living_prey(container.sum());
if (isSadistic(macro))
return "Horrific miasma flows from your " + macro.footDesc(true)+ ", the corrsoive fumes reducing " + (sum > 1 ? sum + " people" : "a person") + " to charred flesh as they wash over " + container.describeSimple(flat) + ".";
return "Horrific miasma flows from your " + macro.footDesc(true)+ ", the corrosive fumes reducing " + (sum > 1 ? sum + " people" : "a person") + " to charred flesh as they wash over " + container.describeSimple(flat) + ".";
if (isFatal(macro))
return "Vile fumes waft from your " + macro.footDesc(true) + " , choking the life from " + (sum > 1 ? sum + " people." : "a person.");
else
@@ -2557,7 +2557,7 @@ rules["stomp"].push({
isNonFatal(macro);
}, "desc": function(container, macro, verbose, flat) {
return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of \
your " + macro.toeDesc(true) + "preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide \
your " + macro.toeDesc(true) + " preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide \
dust-filled crater you created.";
}
});
@@ -2569,8 +2569,8 @@ rules["stomp"].push({
!hasAtleast(container, "Planet", 1) &&
isFatal(macro);
}, "desc": function(container, macro, verbose, flat) {
return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "\
preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide debris-filled crater you created.";
return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved \
in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide debris-filled crater you created.";
}
});

@@ -2581,8 +2581,8 @@ rules["stomp"].push({
!hasAtleast(container, "Planet", 1) &&
isGory(macro);
}, "desc": function(container, macro, verbose, flat) {
return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "\
preserved in debris strewn hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. \
return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved \
in debris-strewn hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. \
The basin of the crater lined with with a smooth steel, glass, and bone aggregate. Steam rises from the mix as it cools and hardens";
}
});
@@ -2594,8 +2594,8 @@ rules["stomp"].push({
!hasAtleast(container, "Planet", 1) &&
isSadistic(macro);
}, "desc": function(container, macro, verbose, flat) {
return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". As you lower your leg, you feel it catch the tops of the taller skycrapers first, collapsing them with no effort. As they fall, you \
crush more and more buildings until you feel your " + macro.footDesc() + " smash into the ground. You settle into the landscape and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "preserved in debris strewn \
return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". As you lower your leg, you feel it catch the tops of the taller skyscrapers first, collapsing them with no effort. As they fall, you \
crush more and more buildings until you feel your " + macro.footDesc() + " smash into the ground. You settle into the landscape and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved in debris-strewn \
hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. The basin of the crater \
lined with with a smooth steel, glass, and bone aggregate. Steam rises from the mix as it cools and hardens";
}


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