From 83e2375ed517f3d60096db2ba7bb5021ca2999e3 Mon Sep 17 00:00:00 2001 From: jsb5468 Date: Thu, 26 Dec 2019 23:40:11 -0500 Subject: [PATCH] Fixed some typos fixed typos in stomp and stench flavor texts --- recursive-desc.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/recursive-desc.js b/recursive-desc.js index bc27f69..0f5d4ff 100644 --- a/recursive-desc.js +++ b/recursive-desc.js @@ -772,7 +772,7 @@ function defaultSoulAbsorbPaw(container, macro, verbose, flat) { function defaultPawStench(container, macro, verbose, flat) { let sum = get_living_prey(container.sum()); if (isSadistic(macro)) - return "Horrific miasma flows from your " + macro.footDesc(true)+ ", the corrsoive fumes reducing " + (sum > 1 ? sum + " people" : "a person") + " to charred flesh as they wash over " + container.describeSimple(flat) + "."; + return "Horrific miasma flows from your " + macro.footDesc(true)+ ", the corrosive fumes reducing " + (sum > 1 ? sum + " people" : "a person") + " to charred flesh as they wash over " + container.describeSimple(flat) + "."; if (isFatal(macro)) return "Vile fumes waft from your " + macro.footDesc(true) + " , choking the life from " + (sum > 1 ? sum + " people." : "a person."); else @@ -2557,7 +2557,7 @@ rules["stomp"].push({ isNonFatal(macro); }, "desc": function(container, macro, verbose, flat) { return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of \ - your " + macro.toeDesc(true) + "preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide \ + your " + macro.toeDesc(true) + " preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide \ dust-filled crater you created."; } }); @@ -2569,8 +2569,8 @@ rules["stomp"].push({ !hasAtleast(container, "Planet", 1) && isFatal(macro); }, "desc": function(container, macro, verbose, flat) { - return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "\ - preserved in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide debris-filled crater you created."; + return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved \ + in newly formed hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide debris-filled crater you created."; } }); @@ -2581,8 +2581,8 @@ rules["stomp"].push({ !hasAtleast(container, "Planet", 1) && isGory(macro); }, "desc": function(container, macro, verbose, flat) { - return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "\ - preserved in debris strewn hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. \ + return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". You feel it make contact, and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved \ + in debris-strewn hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. \ The basin of the crater lined with with a smooth steel, glass, and bone aggregate. Steam rises from the mix as it cools and hardens"; } }); @@ -2594,8 +2594,8 @@ rules["stomp"].push({ !hasAtleast(container, "Planet", 1) && isSadistic(macro); }, "desc": function(container, macro, verbose, flat) { - return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". As you lower your leg, you feel it catch the tops of the taller skycrapers first, collapsing them with no effort. As they fall, you \ - crush more and more buildings until you feel your " + macro.footDesc() + " smash into the ground. You settle into the landscape and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + "preserved in debris strewn \ + return "Your massive " + macro.footDesc() + " casts a shadow over the landscape. You lazily bring it down on "+ container.describe(verbose) + ". As you lower your leg, you feel it catch the tops of the taller skyscrapers first, collapsing them with no effort. As they fall, you \ + crush more and more buildings until you feel your " + macro.footDesc() + " smash into the ground. You settle into the landscape and cloud of dust spreads around the area. As the dust settles, you can see the clear outline of your " + macro.toeDesc(true) + " preserved in debris-strewn \ hills and valleys. Surrounding your " + macro.footDesc() + "print is a jagged mound of cracked stone and twisted steel; forming the wall of the " + length((Math.pow(macro.pawArea/Math.PI, .5)* 2.5), unit, true) + " wide gore-filled crater you created. The basin of the crater \ lined with with a smooth steel, glass, and bone aggregate. Steam rises from the mix as it cools and hardens"; }