Преглед изворни кода

Allow attributes to have a default unit

This sets the unit that the attribute will be shown with. It
uses the same mechanism that's used to remember what units
you had selected.
master
Fen Dweller пре 3 година
родитељ
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a3722cc7a2
2 измењених фајлова са 15 додато и 4 уклоњено
  1. +7
    -0
      macrovision.js
  2. +8
    -4
      presets/characters.js

+ 7
- 0
macrovision.js Прегледај датотеку

@@ -1581,9 +1581,16 @@ function makeEntity(info, views, sizes, forms = {}) {
}

// to remember the units the user last picked
// also handles default unit overrides

view.units = {};

Object.entries(view.attributes).forEach(([key, val]) => {
if (val.defaultUnit !== undefined) {
view.units[key] = val.defaultUnit;
}
});

if (
config.autoMass !== "off" &&
view.attributes.weight === undefined


+ 8
- 4
presets/characters.js Прегледај датотеку

@@ -53,7 +53,8 @@ function makeCharacter(info, viewInfo, defaultSizes, forms) {
name: "Prey Capacity",
power: 3,
type: "volume",
base: value.preyCapacity
base: value.preyCapacity,
defaultUnit: "people"
}
}

@@ -56497,7 +56498,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},
@@ -56515,7 +56517,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},
@@ -56533,7 +56536,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},


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