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Allow attributes to have a default unit

This sets the unit that the attribute will be shown with. It
uses the same mechanism that's used to remember what units
you had selected.
master
Fen Dweller преди 3 години
родител
ревизия
a3722cc7a2
променени са 2 файла, в които са добавени 15 реда и са изтрити 4 реда
  1. +7
    -0
      macrovision.js
  2. +8
    -4
      presets/characters.js

+ 7
- 0
macrovision.js Целия файл

@@ -1581,9 +1581,16 @@ function makeEntity(info, views, sizes, forms = {}) {
}

// to remember the units the user last picked
// also handles default unit overrides

view.units = {};

Object.entries(view.attributes).forEach(([key, val]) => {
if (val.defaultUnit !== undefined) {
view.units[key] = val.defaultUnit;
}
});

if (
config.autoMass !== "off" &&
view.attributes.weight === undefined


+ 8
- 4
presets/characters.js Целия файл

@@ -53,7 +53,8 @@ function makeCharacter(info, viewInfo, defaultSizes, forms) {
name: "Prey Capacity",
power: 3,
type: "volume",
base: value.preyCapacity
base: value.preyCapacity,
defaultUnit: "people"
}
}

@@ -56497,7 +56498,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},
@@ -56515,7 +56517,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},
@@ -56533,7 +56536,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},


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