Pārlūkot izejas kodu

Allow attributes to have a default unit

This sets the unit that the attribute will be shown with. It
uses the same mechanism that's used to remember what units
you had selected.
master
Fen Dweller pirms 3 gadiem
vecāks
revīzija
a3722cc7a2
2 mainītis faili ar 15 papildinājumiem un 4 dzēšanām
  1. +7
    -0
      macrovision.js
  2. +8
    -4
      presets/characters.js

+ 7
- 0
macrovision.js Parādīt failu

@@ -1581,9 +1581,16 @@ function makeEntity(info, views, sizes, forms = {}) {
}

// to remember the units the user last picked
// also handles default unit overrides

view.units = {};

Object.entries(view.attributes).forEach(([key, val]) => {
if (val.defaultUnit !== undefined) {
view.units[key] = val.defaultUnit;
}
});

if (
config.autoMass !== "off" &&
view.attributes.weight === undefined


+ 8
- 4
presets/characters.js Parādīt failu

@@ -53,7 +53,8 @@ function makeCharacter(info, viewInfo, defaultSizes, forms) {
name: "Prey Capacity",
power: 3,
type: "volume",
base: value.preyCapacity
base: value.preyCapacity,
defaultUnit: "people"
}
}

@@ -56497,7 +56498,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},
@@ -56515,7 +56517,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},
@@ -56533,7 +56536,8 @@ characterMakers.push(() => makeCharacter(
name: "Shoe Size",
power: 1,
type: "length",
base: math.unit(14, "ShoeSizeMensUS")
base: math.unit(14, "ShoeSizeMensUS"),
defaultUnit: "ShoeSizeMensUS"
},
}
},


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