|  |  | @@ -1,11 +1,11 @@ | 
		
	
		
			
			|  |  |  | <template> | 
		
	
		
			
			|  |  |  | <div class="combat-layout"> | 
		
	
		
			
			|  |  |  | <div @wheel="horizWheelLeft" class="statblock-row left-stats"> | 
		
	
		
			
			|  |  |  | <Statblock @selectPredator="right = combatant.containedIn.owner" @select="doSelectLeft(combatant, $event)" class="left-stats" :data-ally="combatant.side === encounter.currentMove.side" :data-destroyed="combatant.destroyed" :data-current-turn="encounter.currentMove === combatant" :data-active="combatant === left && combatant !== encounter.currentMove" :data-active-ally="combatant === right" :data-eaten="combatant.containedIn !== null" :data-dead="combatant.vigors.Health <= 0" v-for="(combatant, index) in combatants.filter(c => c.side == Side.Heroes).slice().reverse()" v-bind:key="'left-stat-' + index" :subject="combatant" :initiative="encounter.initiatives.get(combatant)" /> | 
		
	
		
			
			|  |  |  | <Statblock @selected="scrollParentTo($event)" @select="doSelectLeft(combatant, $event)" class="left-stats" :data-ally="combatant.side === encounter.currentMove.side" :data-destroyed="combatant.destroyed" :data-current-turn="encounter.currentMove === combatant" :data-active="combatant === left && combatant !== encounter.currentMove" :data-active-ally="combatant === right" :data-eaten="combatant.containedIn !== null" :data-dead="combatant.vigors.Health <= 0" v-for="(combatant, index) in combatants.filter(c => c.side == Side.Heroes).slice().reverse()" v-bind:key="'left-stat-' + index" :subject="combatant" :initiative="encounter.initiatives.get(combatant)" /> | 
		
	
		
			
			|  |  |  | <div class="spacer"></div> | 
		
	
		
			
			|  |  |  | </div> | 
		
	
		
			
			|  |  |  | <div @wheel="horizWheelRight" class="statblock-row right-stats"> | 
		
	
		
			
			|  |  |  | <Statblock @selectPredator="left = combatant.containedIn.owner" @select="doSelectRight(combatant, $event)" class="right-stats" :data-ally="combatant.side === encounter.currentMove.side" :data-destroyed="combatant.destroyed" :data-current-turn="encounter.currentMove === combatant" :data-active="combatant === right && combatant !== encounter.currentMove" :data-active-ally="combatant === left" :data-eaten="combatant.containedIn !== null" :data-dead="combatant.vigors.Health <= 0" v-for="(combatant, index) in combatants.filter(c => c.side == Side.Monsters)" v-bind:key="'right-stat-' + index" :subject="combatant" :initiative="encounter.initiatives.get(combatant)" /> | 
		
	
		
			
			|  |  |  | <Statblock @selected="scrollParentTo($event)" @select="doSelectRight(combatant, $event)" class="right-stats" :data-ally="combatant.side === encounter.currentMove.side" :data-destroyed="combatant.destroyed" :data-current-turn="encounter.currentMove === combatant" :data-active="combatant === right && combatant !== encounter.currentMove" :data-active-ally="combatant === left" :data-eaten="combatant.containedIn !== null" :data-dead="combatant.vigors.Health <= 0" v-for="(combatant, index) in combatants.filter(c => c.side == Side.Monsters)" v-bind:key="'right-stat-' + index" :subject="combatant" :initiative="encounter.initiatives.get(combatant)" /> | 
		
	
		
			
			|  |  |  | <div class="spacer"></div> | 
		
	
		
			
			|  |  |  | </div> | 
		
	
		
			
			|  |  |  | <div class="statblock-separator statblock-separator-left"></div> | 
		
	
	
		
			
				|  |  | @@ -143,16 +143,27 @@ export default class Combat extends Vue { | 
		
	
		
			
			|  |  |  | pickNext () { | 
		
	
		
			
			|  |  |  | if (this.encounter.currentMove.side === Side.Heroes) { | 
		
	
		
			
			|  |  |  | this.$data.left = this.encounter.currentMove | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (this.encounter.currentMove.containedIn !== null) { | 
		
	
		
			
			|  |  |  | this.$data.right = this.encounter.currentMove.containedIn.owner | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } else if (this.encounter.currentMove.side === Side.Monsters) { | 
		
	
		
			
			|  |  |  | this.$data.right = this.encounter.currentMove | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (this.encounter.currentMove.containedIn !== null) { | 
		
	
		
			
			|  |  |  | this.$data.left = this.encounter.currentMove.containedIn.owner | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | // scroll to the newly selected creature | 
		
	
		
			
			|  |  |  | this.$nextTick(() => { | 
		
	
		
			
			|  |  |  | const creature: HTMLElement|null = this.$el.querySelector("[data-current-turn]") | 
		
	
		
			
			|  |  |  | if (creature !== null) { | 
		
	
		
			
			|  |  |  | this.scrollParentTo(creature) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | const target: HTMLElement|null = this.$el.querySelector("[data-active]") | 
		
	
		
			
			|  |  |  | if (creature !== null) { | 
		
	
		
			
			|  |  |  | this.scrollParentTo(target) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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