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Select and scroll to the current predator of a creature

master
Fen Dweller hace 5 años
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commit
cc63560ba9
Se han modificado 3 ficheros con 16 adiciones y 8 borrados
  1. +2
    -4
      src/App.vue
  2. +14
    -3
      src/components/Combat.vue
  3. +0
    -1
      src/components/Statblock.vue

+ 2
- 4
src/App.vue Ver fichero

@@ -40,8 +40,9 @@ export default class App extends Vue {
this.$data.encounters = []

this.$data.encounters.push(new Encounter({ name: 'Boss Fight' }, this.makeParty().concat([new Creatures.Withers(), new Creatures.Kenzie()])))
this.$data.encounters.push(new Encounter({ name: 'Cafat' }, this.makeParty().concat([new Creatures.Cafat(), new Creatures.Wolf(), new Creatures.Wolf(), new Creatures.Wolf()])))
this.$data.encounters.push(new Encounter({ name: 'Cafat' }, this.makeParty().concat([new Creatures.Cafat()])))
this.$data.encounters.push(new Encounter({ name: 'Dragon' }, this.makeParty().concat([new Creatures.Dragon()])))
this.$data.encounters.push(new Encounter({ name: 'Wolves' }, this.makeParty().concat([new Creatures.Wolf(), new Creatures.Wolf(), new Creatures.Wolf(), new Creatures.Wolf()])))
this.$data.encounters.push(new Encounter({ name: 'Large Wah' }, this.makeParty().concat([new Creatures.Shingo()])))

this.$data.encounter = this.$data.encounters[0]
@@ -104,7 +105,6 @@ body, html {
width: 100%;
height: 100%;
overflow-x: hidden;
overflow-y: hidden;
}

#app {
@@ -119,8 +119,6 @@ body, html {
height: 100%;
display: flex;
flex-direction: column;
overflow-x: hidden;
overflow-y: hidden;
}

.tippy-box {


+ 14
- 3
src/components/Combat.vue Ver fichero

@@ -1,11 +1,11 @@
<template>
<div class="combat-layout">
<div @wheel="horizWheelLeft" class="statblock-row left-stats">
<Statblock @selectPredator="right = combatant.containedIn.owner" @select="doSelectLeft(combatant, $event)" class="left-stats" :data-ally="combatant.side === encounter.currentMove.side" :data-destroyed="combatant.destroyed" :data-current-turn="encounter.currentMove === combatant" :data-active="combatant === left && combatant !== encounter.currentMove" :data-active-ally="combatant === right" :data-eaten="combatant.containedIn !== null" :data-dead="combatant.vigors.Health <= 0" v-for="(combatant, index) in combatants.filter(c => c.side == Side.Heroes).slice().reverse()" v-bind:key="'left-stat-' + index" :subject="combatant" :initiative="encounter.initiatives.get(combatant)" />
<Statblock @selected="scrollParentTo($event)" @select="doSelectLeft(combatant, $event)" class="left-stats" :data-ally="combatant.side === encounter.currentMove.side" :data-destroyed="combatant.destroyed" :data-current-turn="encounter.currentMove === combatant" :data-active="combatant === left && combatant !== encounter.currentMove" :data-active-ally="combatant === right" :data-eaten="combatant.containedIn !== null" :data-dead="combatant.vigors.Health <= 0" v-for="(combatant, index) in combatants.filter(c => c.side == Side.Heroes).slice().reverse()" v-bind:key="'left-stat-' + index" :subject="combatant" :initiative="encounter.initiatives.get(combatant)" />
<div class="spacer"></div>
</div>
<div @wheel="horizWheelRight" class="statblock-row right-stats">
<Statblock @selectPredator="left = combatant.containedIn.owner" @select="doSelectRight(combatant, $event)" class="right-stats" :data-ally="combatant.side === encounter.currentMove.side" :data-destroyed="combatant.destroyed" :data-current-turn="encounter.currentMove === combatant" :data-active="combatant === right && combatant !== encounter.currentMove" :data-active-ally="combatant === left" :data-eaten="combatant.containedIn !== null" :data-dead="combatant.vigors.Health <= 0" v-for="(combatant, index) in combatants.filter(c => c.side == Side.Monsters)" v-bind:key="'right-stat-' + index" :subject="combatant" :initiative="encounter.initiatives.get(combatant)" />
<Statblock @selected="scrollParentTo($event)" @select="doSelectRight(combatant, $event)" class="right-stats" :data-ally="combatant.side === encounter.currentMove.side" :data-destroyed="combatant.destroyed" :data-current-turn="encounter.currentMove === combatant" :data-active="combatant === right && combatant !== encounter.currentMove" :data-active-ally="combatant === left" :data-eaten="combatant.containedIn !== null" :data-dead="combatant.vigors.Health <= 0" v-for="(combatant, index) in combatants.filter(c => c.side == Side.Monsters)" v-bind:key="'right-stat-' + index" :subject="combatant" :initiative="encounter.initiatives.get(combatant)" />
<div class="spacer"></div>
</div>
<div class="statblock-separator statblock-separator-left"></div>
@@ -143,16 +143,27 @@ export default class Combat extends Vue {
pickNext () {
if (this.encounter.currentMove.side === Side.Heroes) {
this.$data.left = this.encounter.currentMove

if (this.encounter.currentMove.containedIn !== null) {
this.$data.right = this.encounter.currentMove.containedIn.owner
}
} else if (this.encounter.currentMove.side === Side.Monsters) {
this.$data.right = this.encounter.currentMove
}

if (this.encounter.currentMove.containedIn !== null) {
this.$data.left = this.encounter.currentMove.containedIn.owner
}
}
// scroll to the newly selected creature
this.$nextTick(() => {
const creature: HTMLElement|null = this.$el.querySelector("[data-current-turn]")
if (creature !== null) {
this.scrollParentTo(creature)
}
const target: HTMLElement|null = this.$el.querySelector("[data-active]")
if (creature !== null) {
this.scrollParentTo(target)
}
})
}



+ 0
- 1
src/components/Statblock.vue Ver fichero

@@ -57,7 +57,6 @@
</div>
</div>
</div>
<button @click.stop="$emit('selectPredator')" v-if="subject.containedIn !== null">Select predator</button>
<button v-if="subject.perspective === POV.Third" @click.stop="subject.perspective = POV.Second">Second-person</button>
<button v-if="subject.perspective === POV.First" @click.stop="subject.perspective = POV.Third">Third-person</button>
<button v-if="subject.perspective === POV.Second" @click.stop="subject.perspective = POV.First">First-person</button>


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