|  |  | @@ -62,6 +62,7 @@ function MountainWyrm() { | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.attacks.push(wyrmCockSwallow(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(wyrmCockCrush(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(wyrmCockIngest(this)); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.attacks.push(wyrmBallsDigest(this)); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
				|  |  | @@ -177,7 +178,7 @@ function wyrmPounce(attacker) { | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return 2.5 - 2 * defender.healthPercentage(); | 
		
	
		
			
			|  |  |  | return 2.5 - 1.25 * defender.healthPercentage(); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | @@ -304,6 +305,26 @@ function wyrmCockSwallow(attacker) { | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function wyrmCockIngest(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
		
			
			|  |  |  | attacker.flags.cockDepth = 5; | 
		
	
		
			
			|  |  |  | attacker.flags.state = "balls"; | 
		
	
		
			
			|  |  |  | return ["Exhausted and weak, you can do little to resist as a long, smooth swallow sucks you all the way into the wyrm's swollen balls."]; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return attacker.flags.state == "cock"; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return defender.health <= 0 || defender.stamina <= 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 2, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 1; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function wyrmCockCrush(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
	
		
			
				|  |  | 
 |