This replaces the old behavior of setting digestion time to 0.
Doing so does still work, but it is no longer mentioned.
This introduces a save migration, since the option needs to be
set based on the digestion times.
*biome is now an Enum, see biomeEnum
*moved biome and biomeEnum to after macro to avoid issue with defination before initilization
*Added main menu options to allow you to control what biomes you walk to
*Added Main Menu Option to allow you to turn off walking betweeen Bioms
*Let player choose starting biome
*Fixed link in stroll header
*Changed flavortext for downtown to make it cleared if you are in city or downtown made line2 in look areaDesk as veriable name was nondescript
*biomes now have weighted spawns
+Added Walk Speed To Menu(changes how long between footfalls)
*Changed strolling to Enum
+2 new modes of walking "jogging" and "running" that allow you to walk faster
*Changed default time between steps while walking from 1500 to 2000. This allows for a slower pace if desired, with faster options now available.
*updated URL in README to point to correct site
Added scale based growthfactor, adjsuted mass absed growth to integrate with existing growth system, cleaning up duplicate code, and allowing other ways fo calling mass based growth in the future. Also attempted to add wing growth, but was unablew to get it working