@@ -1,119 +1,3 @@  
														
													
														
															
																 
														
													
														
															
																/*  
														
													
														
															
																 
														
													
														
															
																function defaultSumDST(thing) {  
														
													
														
															
																  return function() {  
														
													
														
															
																    var counts = {};  
														
													
														
															
																 
														
													
														
															
																    if (thing.name != "Container") //if a container is detected, sets counts   
														
													
														
															
																      counts[thing.name] = thing.count;   
														
													
														
															
																 
														
													
														
															
																    for (var key in thing.contents) {  
														
													
														
															
																      if (thing.contents.hasOwnProperty(key)) {  
														
													
														
															
																        var subcount = thing.contents[key].sum();  
														
													
														
															
																        for (var subkey in subcount) {  
														
													
														
															
																          if (!counts.hasOwnProperty(subkey)) {  
														
													
														
															
																            counts[subkey] = 0;  
														
													
														
															
																          }  
														
													
														
															
																          counts[subkey] += subcount[subkey];  
														
													
														
															
																        }  
														
													
														
															
																      }  
														
													
														
															
																    }  
														
													
														
															
																 
														
													
														
															
																    return counts;  
														
													
														
															
																  };  
														
													
														
															
																}  
														
													
														
															
																 
														
													
														
															
																function defaultSumProperty(thing) {  
														
													
														
															
																  return function(prop) {  
														
													
														
															
																    var total = 0;  
														
													
														
															
																 
														
													
														
															
																    total += thing[prop] * thing.count;  
														
													
														
															
																 
														
													
														
															
																    for (var key in thing.contents) {  
														
													
														
															
																      if (thing.contents.hasOwnProperty(key)) {  
														
													
														
															
																        total += thing.contents[key].sum_property(prop);  
														
													
														
															
																      }  
														
													
														
															
																    }  
														
													
														
															
																 
														
													
														
															
																    return total;  
														
													
														
															
																  };  
														
													
														
															
																}  
														
													
														
															
																 
														
													
														
															
																function defaultArea(thing) {  
														
													
														
															
																  return areas[thing.name];  
														
													
														
															
																}  
														
													
														
															
																 
														
													
														
															
																function DefaultDestructable() {  
														
													
														
															
																  this.name = this.defaults.name;  
														
													
														
															
																  this.area = this.defaults.area;  
														
													
														
															
																  this.mass = this.defaults.mass;  
														
													
														
															
																  this.sum = defaultSumDST;  
														
													
														
															
																  this.sum_property = defaultSumProperty;  
														
													
														
															
																  this.merge = defaultMerge;  
														
													
														
															
																  this.multiply = defaultMultiply;  
														
													
														
															
																  this.describeSimple = defaultDescribeSimple;  
														
													
														
															
																 
														
													
														
															
																  return this;  
														
													
														
															
																}  
														
													
														
															
																 
														
													
														
															
																function copy_defaultsDST(self,proto) {  
														
													
														
															
																  for (var key in proto) {  
														
													
														
															
																    if (proto.hasOwnProperty(key)) {  
														
													
														
															
																      self[key] = proto[key](self);  
														
													
														
															
																    }  
														
													
														
															
																  }  
														
													
														
															
																}  
														
													
														
															
																 
														
													
														
															
																  personVar = {  
														
													
														
															
																    name: "Person",  
														
													
														
															
																    area: 0.33,  
														
													
														
															
																    mass: 80,  
														
													
														
															
																    clusters: 5,  
														
													
														
															
																    cluster_chances: .8,  
														
													
														
															
																    contents: [],  
														
													
														
															
																    body: [["skinny", -10,0],["fat", 15,.05],["tall", 7, 0],["short",-7,0],["stocky",5,.02],["spindly",-5,-.02],["muscular",7,0],["fit",0,0],["multi-colored",0,0]],//["bodytype", mass modifier, area modifier]  
														
													
														
															
																    sex: [["male",2,.02],["female",2,.02]],//["sex", mass modifier, area modifier]  
														
													
														
															
																    species: [["wolf",80,.35],["cat",70,.3],["dog",75,.31],["squirrel",68,.29],["horse",90,.4],["hyena",78,.32],["fox",72,.3],["jackal",74,.32],["crux",90,.33],["sergal",77,.34]],//["species", mass modifier, area modifier]  
														
													
														
															
																    singular: "person",  
														
													
														
															
																    plural: "people"  
														
													
														
															
																    }  
														
													
														
															
																function PersonDST(count = 1) {  
														
													
														
															
																  this.defaults = personVar;  
														
													
														
															
																 
														
													
														
															
																  copy_defaultsDST(this,new DefaultDestructable());  
														
													
														
															
																 
														
													
														
															
																  this.count = count;  
														
													
														
															
																  this.contents = initContents(this.name,this.count);  
														
													
														
															
																 
														
													
														
															
																  this.describeOne = function (verbose=true) {  
														
													
														
															
																    var body = random_desc(this.properties.body, (verbose ? 0.6 : 0));  
														
													
														
															
																    var sex = random_desc(this.properties.sex, (verbose ? 1 : 0));  
														
													
														
															
																    var species = random_desc(this.properties.species);  
														
													
														
															
																    return "a " + merge_desc([body,sex,species]);  
														
													
														
															
																  };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose=true) {  
														
													
														
															
																    if (verbose) {  
														
													
														
															
																      if (count <= 3) {  
														
													
														
															
																        var list = [];  
														
													
														
															
																        for (var i = 0; i < count; i++) {  
														
													
														
															
																          list.push(this.describeOne(this.count <= 2));  
														
													
														
															
																        }  
														
													
														
															
																        return merge_things(list);  
														
													
														
															
																      } else {  
														
													
														
															
																        return this.count + " people";  
														
													
														
															
																      }  
														
													
														
															
																    } else {  
														
													
														
															
																      return (this.count > 1 ? this.count + " people" : "a person");  
														
													
														
															
																    }  
														
													
														
															
																  };  
														
													
														
															
																 
														
													
														
															
																  return this;  
														
													
														
															
																}  
														
													
														
															
																*/  
														
													
														
															
																 
														
													
														
															
																 
														
													
														
															
																'use strict'; 'use strict';  
														
													
														
															
																 
														
													
														
															
																var things = var things =  
														
													
												
													
														
															
																
																	
																		 
																@@ -455,160 +339,6 @@ var things =  
														
													
														
															
																  //"Tank Division": [["Brigade",2,4],["Tank",250,500]],   //"Tank Division": [["Brigade",2,4],["Tank",250,500]],  
														
													
														
															
																  //"Army": [["Division",3,8],["Tank Division",1,5]],   //"Army": [["Division",3,8],["Tank Division",1,5]],  
														
													
														
															
																 
														
													
														
															
																 
														
													
														
															
																var clusters =  
														
													
														
															
																{  
														
													
														
															
																  "Container": 0,  
														
													
														
															
																//Creatures  
														
													
														
															
																  "Person": 5,  
														
													
														
															
																  "Human": 5,  
														
													
														
															
																  "Cow": 15,  
														
													
														
															
																  "Micro": 50,  
														
													
														
															
																  "Macro": 0,  
														
													
														
															
																//Vehicles  
														
													
														
															
																  "Car": 3,  
														
													
														
															
																  "Bus": 1,  
														
													
														
															
																  "Tram": 1,  
														
													
														
															
																  "Train": 2,  
														
													
														
															
																  "Train Car": 1,  
														
													
														
															
																//Buildings  
														
													
														
															
																  "House": 5,  
														
													
														
															
																  "Business": 5,  
														
													
														
															
																  "Barn": 1,  
														
													
														
															
																  "Small Skyscraper": 2,  
														
													
														
															
																  "Large Skyscraper": 1,  
														
													
														
															
																  "Parking Garage": 1,  
														
													
														
															
																//Places  
														
													
														
															
																  "Town": 5,  
														
													
														
															
																  "City": 1,  
														
													
														
															
																  "Continent": 5,  
														
													
														
															
																  "Planet": 9,  
														
													
														
															
																  "Star": 1,  
														
													
														
															
																  "Solar System": 1,  
														
													
														
															
																  "Galaxy": 1,  
														
													
														
															
																  "Cluster": 1,  
														
													
														
															
																  "Universe": 1,  
														
													
														
															
																  "Multiverse": 1,  
														
													
														
															
																//Military  
														
													
														
															
																  "Soldier": 0,  
														
													
														
															
																  "Tank": 0,  
														
													
														
															
																  "Artillery": 0,  
														
													
														
															
																  "Helicopter": 0,  
														
													
														
															
																  "Squad": 20,  
														
													
														
															
																  "Platoon": 2,  
														
													
														
															
																  "Company": 2,  
														
													
														
															
																  "Battalion": 2,  
														
													
														
															
																  "Brigade": 2,  
														
													
														
															
																  "Division": 3,  
														
													
														
															
																  "Tank Division": 1,  
														
													
														
															
																  "Army": 2,  
														
													
														
															
																};  
														
													
														
															
																 
														
													
														
															
																var cluster_chances =  
														
													
														
															
																{  
														
													
														
															
																  "Container": 0,  
														
													
														
															
																//Creatures  
														
													
														
															
																  "Person": 0.8,  
														
													
														
															
																  "Human": 0.8,  
														
													
														
															
																  "Cow": 0.5,  
														
													
														
															
																  "Micro": 1,  
														
													
														
															
																  "Macro": 0,  
														
													
														
															
																//Vehicles  
														
													
														
															
																  "Car": 0.5,  
														
													
														
															
																  "Bus": 0.25,  
														
													
														
															
																  "Tram": 0.2,  
														
													
														
															
																  "Train": 0.1,  
														
													
														
															
																  "Train Car": 0.05,  
														
													
														
															
																//Buildings  
														
													
														
															
																  "House": 0.5,  
														
													
														
															
																  "Business": .05,  
														
													
														
															
																  "Barn": 0.1,  
														
													
														
															
																  "Small Skyscraper": 0.25,  
														
													
														
															
																  "Large Skyscraper": 0.25,  
														
													
														
															
																  "Parking Garage": 0.1,  
														
													
														
															
																//Places  
														
													
														
															
																  "Town": 0.1,  
														
													
														
															
																  "City": 0.2,  
														
													
														
															
																  "Continent": 0.5,  
														
													
														
															
																  "Planet": 1,  
														
													
														
															
																  "Star": 1,  
														
													
														
															
																  "Solar System": 1,  
														
													
														
															
																  "Galaxy": 1,  
														
													
														
															
																  "Cluster": 1,  
														
													
														
															
																  "Universe": 1,  
														
													
														
															
																  "Multiverse": 1,  
														
													
														
															
																//Military  
														
													
														
															
																  "Soldier": 0,  
														
													
														
															
																  "Tank": 0,  
														
													
														
															
																  "Artillery": 0,  
														
													
														
															
																  "Helicopter": 0,  
														
													
														
															
																  "Squad": .05,  
														
													
														
															
																  "Platoon": .05,  
														
													
														
															
																  "Company": .1,  
														
													
														
															
																  "Battalion": .1,  
														
													
														
															
																  "Brigade": .1,  
														
													
														
															
																  "Division": .1,  
														
													
														
															
																  "Tank Division": 0.15,  
														
													
														
															
																  "Army": .1,  
														
													
														
															
																};  
														
													
														
															
																 
														
													
														
															
																var contents =  
														
													
														
															
																{  
														
													
														
															
																  "Container": [],  
														
													
														
															
																//Creatures  
														
													
														
															
																  "Person": [],  
														
													
														
															
																  "Human": [],  
														
													
														
															
																  "Cow": [],  
														
													
														
															
																  "Micro": [[]],  
														
													
														
															
																  "Macro": [[]],  
														
													
														
															
																//Vehicles  
														
													
														
															
																  "Car": [["Person",1,4]],  
														
													
														
															
																  "Bus": [["Person",2,30]],  
														
													
														
															
																  "Tram": [["Person",10,50]],  
														
													
														
															
																  "Train": [["Person",1,4,"engine"],["Train Car",2,10]],  
														
													
														
															
																  "Train Car": [["Person",10,40]],  
														
													
														
															
																//Buildings  
														
													
														
															
																  "House": [["Person",0,8],["Empty Car",0,2]],  
														
													
														
															
																  "Business": [["Person",0,30],["Car",0,20]],  
														
													
														
															
																  "Barn": [["Person",0,2],["Cow",30,70]],  
														
													
														
															
																  "Small Skyscraper": [["Person",150,750],["Empty Car",10,50]],  
														
													
														
															
																  "Large Skyscraper": [["Person",500,1500],["Empty Car",20,100]],  
														
													
														
															
																  "Parking Garage": [["Person",10,200],["Empty Car",100,300],["Car",5,30]],  
														
													
														
															
																//Places  
														
													
														
															
																  "Town": [["Person",10000,100000],["House",5000,50000],["Empty Car",200,800],["Car",500,80000],["Bus",5,25],["Train",5,25],["Business",500,5000]],  
														
													
														
															
																  "City": [["Person",100000,1500000],["House",20000,200000],["Empty Car",10000,100000],["Car",7500,125000],["Bus",200,400],["Train",10,50],["Tram",25,100],["Small Skyscraper",50,300],["Large Skyscraper",10,75],["Parking Garage",5,10],["Business",2000,10000]],  
														
													
														
															
																  "Continent": [["Person",1000000,15000000],["House",2500,10000],["Car",25000,375000],["Train",50,500],["Town",500,1000],["City",50,250],["Business",250,1000]],  
														
													
														
															
																  "Planet": [["Continent",4,9]],  
														
													
														
															
																  "Star": [],  
														
													
														
															
																  "Solar System": [["Star",1,1],["Planet",5,15]],  
														
													
														
															
																  "Galaxy": [["Star",1e9,500e9],["Solar System",1e8,500e8]],  
														
													
														
															
																  "Cluster": [["Galaxy",200,5000]],  
														
													
														
															
																  "Universe": [["Cluster",1.5e9,2.5e9]],  
														
													
														
															
																  "Multiverse": [["Universe",100,1000]],  
														
													
														
															
																//Military  
														
													
														
															
																  "Soldier": [],  
														
													
														
															
																  "Tank": [["Soldier",3,5]],  
														
													
														
															
																  "Artillery": [["Soldier",4,6]],  
														
													
														
															
																  "Helicopter": [["Soldier",4,16]],  
														
													
														
															
																  //Alterante Army Structuring, may be used later  
														
													
														
															
																  //"Squad": [["Soldier",6,9]],  
														
													
														
															
																  // "Platoon": [["Squad",3,4]],  
														
													
														
															
																  //"Company": [["Platoon",3,5],["Squad",0,2]],  
														
													
														
															
																  //"Battalion": [["Company",4,6]],  
														
													
														
															
																  //"Brigade": [["Battalion",2,5],["Company",0,3]],  
														
													
														
															
																  //"Division": [["Brigade",2,4]],  
														
													
														
															
																  //"Tank Division": [["Brigade",2,4],["Tank",250,500]],  
														
													
														
															
																  //"Army": [["Division",3,8],["Tank Division",1,5]],  
														
													
														
															
																  "Squad": [["Soldier",6,9]],  
														
													
														
															
																  "Platoon": [["Soldier",16,44]],  
														
													
														
															
																  "Company": [["Soldier",60,200]],  
														
													
														
															
																  "Battalion": [["Soldier",300,1000]],  
														
													
														
															
																  "Brigade": [["Soldier",1500,3200]],  
														
													
														
															
																  "Division": [["Soldier",10000,16000]],  
														
													
														
															
																  "Tank Division": [["Soldier",8000,1200],["Tank",250,500]],  
														
													
														
															
																  "Army": [["Soldier",40000,75000]],  
														
													
														
															
																};  
														
													
														
															
																 
														
													
														
															
																// replace all instances of from with to // replace all instances of from with to  
														
													
														
															
																function contents_substitute(from,to) { function contents_substitute(from,to) {  
														
													
														
															
																  for (let key in contents) {   for (let key in contents) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -640,7 +370,7 @@ function contents_remove(thing) {  
														
													
														
															
																 
														
													
														
															
																// adds thing to parent // adds thing to parent  
														
													
														
															
																function contents_insert(parent,thing,min,max,label) { function contents_insert(parent,thing,min,max,label) {  
														
													
														
															
																  let owner = contents[parent] ;  
														
													
														
															
																  let owner = things[parent].contents ;  
														
													
														
															
																  if (label == undefined)   if (label == undefined)  
														
													
														
															
																    owner.push([thing,min,max]);     owner.push([thing,min,max]);  
														
													
														
															
																  else   else  
														
													
												
													
														
															
																
																	
																		 
																@@ -718,8 +448,8 @@ function fill_area(area, weights, variance=0.15)  
														
													
														
															
																      if (loopvar == 0 && result.length == 0) {       if (loopvar == 0 && result.length == 0) {  
														
													
														
															
																        ++count;         ++count;  
														
													
														
															
																      }       }  
														
													
														
															
																      else if (loopvar <= clusters[candidate.name] ) {  
														
													
														
															
																        if (Math.random() < candidate.weight ? 1 : Math.random() < cluster_chances[candidate.name] ) {  
														
													
														
															
																      else if (loopvar <= things[candidate.name].clusters ) {  
														
													
														
															
																        if (Math.random() < candidate.weight ? 1 : Math.random() < things[candidate.name].cluster_chances ) {  
														
													
														
															
																          ++count;           ++count;  
														
													
														
															
																        }         }  
														
													
														
															
																      }       }  
														
													
												
													
														
															
																
																	
																		 
																@@ -799,6 +529,25 @@ function merge_desc(list) {  
														
													
														
															
																  if (result.length > 0) {   if (result.length > 0) {  
														
													
														
															
																    result = result.substring(0, result.length - 1);     result = result.substring(0, result.length - 1);  
														
													
														
															
																  }   }  
														
													
														
															
																  //a/an overwriting terms  
														
													
														
															
																  let forcedTerms = ["honor","heir"]; //words that need to start with an but don't start with a,e,i,o,u  
														
													
														
															
																  let force = false;  
														
													
														
															
																  for (let i of forcedTerms){  
														
													
														
															
																  if (i === result.substring(0, i.length)){force = true;}  
														
													
														
															
																  }  
														
													
														
															
																 
														
													
														
															
																  let exceptionTerms = ["uniform","unique"]; //words that need to start with a and start with a,e,i,o,u  
														
													
														
															
																  let exception = false;  
														
													
														
															
																  for (let i of exceptionTerms){  
														
													
														
															
																  if (i === result.substring(0, i.length)){exception = true;}  
														
													
														
															
																  }  
														
													
														
															
																  //check if the string should start with a or an  
														
													
														
															
																  if ((force == true) || (exception == false && ((result.charAt(0) == "a")||(result.charAt(0) == "e")||(result.charAt(0) == "i")||(result.charAt(0) == "o")||(result.charAt(0) == "u")))){  
														
													
														
															
																    result = "an " + result;   
														
													
														
															
																  }else{  
														
													
														
															
																    result = "a " + result;  
														
													
														
															
																  }  
														
													
														
															
																 
														
													
														
															
																 
														
													
														
															
																  return result;   return result;  
														
													
														
															
																} }  
														
													
												
													
														
															
																
																	
																		 
																@@ -1030,6 +779,7 @@ function Person(count = 1) {  
														
													
														
															
																 
														
													
														
															
																  copy_defaults(this,new DefaultEntity());   copy_defaults(this,new DefaultEntity());  
														
													
														
															
																 
														
													
														
															
																  this.mass = ((Math.random() -.5)*20)+this.mass;  
														
													
														
															
																  this.count = count;   this.count = count;  
														
													
														
															
																  this.contents = initContents(this.name,this.count);   this.contents = initContents(this.name,this.count);  
														
													
														
															
																 
														
													
												
													
														
															
																
																	
																	
																	
																		 
																@@ -1038,7 +788,7 @@ function Person(count = 1) {  
														
													
														
															
																    var sex = random_desc(["male", "female"], (verbose ? 0.75 : 0));     var sex = random_desc(["male", "female"], (verbose ? 0.75 : 0));  
														
													
														
															
																    var species = "";     var species = "";  
														
													
														
															
																    species = random_desc(["wolf","cat","dog","squirrel","horse","hyena","fox","jackal","crux","sergal","coyote","rabbit","lizard","avian"]);     species = random_desc(["wolf","cat","dog","squirrel","horse","hyena","fox","jackal","crux","sergal","coyote","rabbit","lizard","avian"]);  
														
													
														
															
																    return "a " +  merge_desc([body,sex,species]);  
														
													
														
															
																    return merge_desc([body,sex,species]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose=true) {   this.describe = function(verbose=true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1065,13 +815,14 @@ function Human(count = 1) {  
														
													
														
															
																 
														
													
														
															
																  copy_defaults(this,new DefaultEntity());   copy_defaults(this,new DefaultEntity());  
														
													
														
															
																 
														
													
														
															
																  this.mass = ((Math.random() -.5)*20)+this.mass;  
														
													
														
															
																  this.count = count;   this.count = count;  
														
													
														
															
																  this.contents = initContents(this.name,this.count);   this.contents = initContents(this.name,this.count);  
														
													
														
															
																 
														
													
														
															
																  this.describeOne = function (verbose=true) {   this.describeOne = function (verbose=true) {  
														
													
														
															
																    var body = random_desc(["skinny","fat","tall","short","stocky","spindly","muscular","fit","tanned"], (verbose ? 0.6 : 0));     var body = random_desc(["skinny","fat","tall","short","stocky","spindly","muscular","fit","tanned"], (verbose ? 0.6 : 0));  
														
													
														
															
																    var sex = random_desc(["man", "woman"], 1);     var sex = random_desc(["man", "woman"], 1);  
														
													
														
															
																    return "a " +  merge_desc([body,sex]);  
														
													
														
															
																    return merge_desc([body,sex]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose=true) {   this.describe = function(verbose=true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1104,7 +855,7 @@ function Cow(count = 1) {  
														
													
														
															
																  this.describeOne = function (verbose=true) {   this.describeOne = function (verbose=true) {  
														
													
														
															
																    var body = random_desc(["skinny","fat","tall","short","stocky","spindly"], (verbose ? 0.6 : 0));     var body = random_desc(["skinny","fat","tall","short","stocky","spindly"], (verbose ? 0.6 : 0));  
														
													
														
															
																    var sex = random_desc(["male", "female"], (verbose ? 1 : 0));     var sex = random_desc(["male", "female"], (verbose ? 1 : 0));  
														
													
														
															
																    return "a " +  merge_desc([body,sex,"cow"]);  
														
													
														
															
																    return merge_desc([body,sex,"cow"]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose=true) {   this.describe = function(verbose=true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1137,7 +888,7 @@ function EmptyCar(count = 1) {  
														
													
														
															
																    var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"]);     var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"]);  
														
													
														
															
																    var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"],0.3);     var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"],0.3);  
														
													
														
															
																    var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);     var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);  
														
													
														
															
																    return "a parked " +  merge_desc([adjective,color,type]);  
														
													
														
															
																    return merge_desc(["parked", adjective,color,type]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1169,7 +920,7 @@ function Car(count = 1) {  
														
													
														
															
																    var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"], (verbose ? 1 : 0));     var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"], (verbose ? 1 : 0));  
														
													
														
															
																    var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"], (verbose ? 0.3 : 0));     var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"], (verbose ? 0.3 : 0));  
														
													
														
															
																    var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);     var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);  
														
													
														
															
																    return "a " +  merge_desc([adjective,color,type]);  
														
													
														
															
																    return merge_desc([adjective,color,type]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1201,7 +952,7 @@ function Bus(count = 1) {  
														
													
														
															
																    var adjective = random_desc(["rusty","brand-new","aging","modern"], (verbose ? 0.3 : 0));     var adjective = random_desc(["rusty","brand-new","aging","modern"], (verbose ? 0.3 : 0));  
														
													
														
															
																    var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));     var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));  
														
													
														
															
																    var type = random_desc(["bus","double-decker bus","articulating bus","open-top bus","sleeper bus","intercity bus"]);     var type = random_desc(["bus","double-decker bus","articulating bus","open-top bus","sleeper bus","intercity bus"]);  
														
													
														
															
																    return "a " +  merge_desc([adjective,color,type]);  
														
													
														
															
																    return merge_desc([adjective,color,type]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1233,7 +984,7 @@ function Tram(count = 1) {  
														
													
														
															
																    var adjective = random_desc(["rusty","weathered","well-maintained",], (verbose ? 0.3 : 0));     var adjective = random_desc(["rusty","weathered","well-maintained",], (verbose ? 0.3 : 0));  
														
													
														
															
																    var color = random_desc(["blue","brown","gray"], (verbose ? 1 : 0));     var color = random_desc(["blue","brown","gray"], (verbose ? 1 : 0));  
														
													
														
															
																    var type = random_desc(["tram"]);     var type = random_desc(["tram"]);  
														
													
														
															
																    return "a " +  merge_desc([adjective,color,type]);  
														
													
														
															
																    return merge_desc([adjective,color,type]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1268,7 +1019,7 @@ function Train(count = 1) {  
														
													
														
															
																    var adjective = random_desc(["rusty","brand-new","steam","freshly-painted"], (verbose ? 0.3 : 0));     var adjective = random_desc(["rusty","brand-new","steam","freshly-painted"], (verbose ? 0.3 : 0));  
														
													
														
															
																    var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));     var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));  
														
													
														
															
																    var type = random_desc(["train","passenger train","freight train"]);     var type = random_desc(["train","passenger train","freight train"]);  
														
													
														
															
																    return "a " +  merge_desc([adjective,color,type]);  
														
													
														
															
																    return merge_desc([adjective,color,type]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1305,7 +1056,7 @@ function TrainCar(count = 1) {  
														
													
														
															
																    var adjective = random_desc(["rusty","brand-new","vintage","graffitied","well-maintained"], (verbose ? 0.3 : 0));     var adjective = random_desc(["rusty","brand-new","vintage","graffitied","well-maintained"], (verbose ? 0.3 : 0));  
														
													
														
															
																    var color = random_desc(["black","tan","gray","yellow","steel","wooden"], (verbose ? 1 : 0));     var color = random_desc(["black","tan","gray","yellow","steel","wooden"], (verbose ? 1 : 0));  
														
													
														
															
																    var type = random_desc(["train car","passenger train car","freight train car"]);     var type = random_desc(["train car","passenger train car","freight train car"]);  
														
													
														
															
																    return "a " +  merge_desc([adjective,color,type]);  
														
													
														
															
																    return merge_desc([adjective,color,type]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																	
																	
																		 
																@@ -1327,7 +1078,7 @@ function House(count = 1) {  
														
													
														
															
																    var size = random_desc(["little","two-story","large","well-built","run-down","cheap",], (verbose ? 0.5 : 0));     var size = random_desc(["little","two-story","large","well-built","run-down","cheap",], (verbose ? 0.5 : 0));  
														
													
														
															
																    var color = random_desc(["blue","white","gray","tan","green","wooden","brick"], (verbose ? 0.5 : 0));     var color = random_desc(["blue","white","gray","tan","green","wooden","brick"], (verbose ? 0.5 : 0));  
														
													
														
															
																    var name = random_desc(["house","home","house","house","house","trailer"], 1);     var name = random_desc(["house","home","house","house","house","trailer"], 1);  
														
													
														
															
																    return "a " +  merge_desc([size,color,name]);  
														
													
														
															
																    return merge_desc([size,color,name]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1357,7 +1108,7 @@ function Business(count = 1) {  
														
													
														
															
																    var size = random_desc(["little","two-story","large","well-built","run-down","cheap","aging","corner"], (verbose ? 0.5 : 0));     var size = random_desc(["little","two-story","large","well-built","run-down","cheap","aging","corner"], (verbose ? 0.5 : 0));  
														
													
														
															
																    var color = random_desc(["blue","white","gray","tan","green","brick","concrete"], (verbose ? 0.5 : 0));     var color = random_desc(["blue","white","gray","tan","green","brick","concrete"], (verbose ? 0.5 : 0));  
														
													
														
															
																    var name = random_desc(["mall","resturant","bank","clinic","shop","post office","tire shop","chain resturant","grocery store","barber shop","pizza resturant","hardware store","movie theather","gas station"], 1);     var name = random_desc(["mall","resturant","bank","clinic","shop","post office","tire shop","chain resturant","grocery store","barber shop","pizza resturant","hardware store","movie theather","gas station"], 1);  
														
													
														
															
																    return "a " +  merge_desc([size,color,name]);  
														
													
														
															
																    return merge_desc([size,color,name]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1387,7 +1138,7 @@ function Barn(count = 1) {  
														
													
														
															
																    var size = random_desc(["little","big","large","weathered","rotted","new"], (verbose ? 0.5 : 0));     var size = random_desc(["little","big","large","weathered","rotted","new"], (verbose ? 0.5 : 0));  
														
													
														
															
																    var color = random_desc(["blue","white","gray","tan","green","red"], (verbose ? 0.5 : 0));     var color = random_desc(["blue","white","gray","tan","green","red"], (verbose ? 0.5 : 0));  
														
													
														
															
																    var name = random_desc(["barn","barn","barn","barn","barn","farmhouse"], 1);     var name = random_desc(["barn","barn","barn","barn","barn","farmhouse"], 1);  
														
													
														
															
																    return "a " +  merge_desc([size,color,name]);  
														
													
														
															
																    return merge_desc([size,color,name]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1416,7 +1167,7 @@ function SmallSkyscraper(count = 1) {  
														
													
														
															
																  this.describeOne = function(verbose=true) {   this.describeOne = function(verbose=true) {  
														
													
														
															
																    var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));     var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));  
														
													
														
															
																    var name = random_desc(["skyscraper","office tower","office building","high rise"], 1);     var name = random_desc(["skyscraper","office tower","office building","high rise"], 1);  
														
													
														
															
																    return "a " +  merge_desc([color,name]);  
														
													
														
															
																    return merge_desc([color,name]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {  
														
													
												
													
														
															
																
																	
																		 
																@@ -1446,7 +1197,7 @@ function LargeSkyscraper(count = 1) {  
														
													
														
															
																  this.describeOne = function(verbose=true) {   this.describeOne = function(verbose=true) {  
														
													
														
															
																    var color = random_desc(["blue","white","gray","tan","green","glass"], (verbose ? 0.5 : 0));     var color = random_desc(["blue","white","gray","tan","green","glass"], (verbose ? 0.5 : 0));  
														
													
														
															
																    var name = random_desc(["skyscraper","office tower","office building"], 1);     var name = random_desc(["skyscraper","office tower","office building"], 1);  
														
													
														
															
																    return "a " +  merge_desc(["towering",color,name]);  
														
													
														
															
																    return merge_desc(["towering",color,name]);  
														
													
														
															
																  };   };  
														
													
														
															
																 
														
													
														
															
																  this.describe = function(verbose = true) {   this.describe = function(verbose = true) {