@@ -1,119 +1,3 @@  
		
	
		
			
			 
		
	
		
			
			/*  
		
	
		
			
			 
		
	
		
			
			function defaultSumDST(thing) {  
		
	
		
			
			  return function() {  
		
	
		
			
			    var counts = {};  
		
	
		
			
			 
		
	
		
			
			    if (thing.name != "Container") //if a container is detected, sets counts   
		
	
		
			
			      counts[thing.name] = thing.count;   
		
	
		
			
			 
		
	
		
			
			    for (var key in thing.contents) {  
		
	
		
			
			      if (thing.contents.hasOwnProperty(key)) {  
		
	
		
			
			        var subcount = thing.contents[key].sum();  
		
	
		
			
			        for (var subkey in subcount) {  
		
	
		
			
			          if (!counts.hasOwnProperty(subkey)) {  
		
	
		
			
			            counts[subkey] = 0;  
		
	
		
			
			          }  
		
	
		
			
			          counts[subkey] += subcount[subkey];  
		
	
		
			
			        }  
		
	
		
			
			      }  
		
	
		
			
			    }  
		
	
		
			
			 
		
	
		
			
			    return counts;  
		
	
		
			
			  };  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function defaultSumProperty(thing) {  
		
	
		
			
			  return function(prop) {  
		
	
		
			
			    var total = 0;  
		
	
		
			
			 
		
	
		
			
			    total += thing[prop] * thing.count;  
		
	
		
			
			 
		
	
		
			
			    for (var key in thing.contents) {  
		
	
		
			
			      if (thing.contents.hasOwnProperty(key)) {  
		
	
		
			
			        total += thing.contents[key].sum_property(prop);  
		
	
		
			
			      }  
		
	
		
			
			    }  
		
	
		
			
			 
		
	
		
			
			    return total;  
		
	
		
			
			  };  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function defaultArea(thing) {  
		
	
		
			
			  return areas[thing.name];  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function DefaultDestructable() {  
		
	
		
			
			  this.name = this.defaults.name;  
		
	
		
			
			  this.area = this.defaults.area;  
		
	
		
			
			  this.mass = this.defaults.mass;  
		
	
		
			
			  this.sum = defaultSumDST;  
		
	
		
			
			  this.sum_property = defaultSumProperty;  
		
	
		
			
			  this.merge = defaultMerge;  
		
	
		
			
			  this.multiply = defaultMultiply;  
		
	
		
			
			  this.describeSimple = defaultDescribeSimple;  
		
	
		
			
			 
		
	
		
			
			  return this;  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function copy_defaultsDST(self,proto) {  
		
	
		
			
			  for (var key in proto) {  
		
	
		
			
			    if (proto.hasOwnProperty(key)) {  
		
	
		
			
			      self[key] = proto[key](self);  
		
	
		
			
			    }  
		
	
		
			
			  }  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			  personVar = {  
		
	
		
			
			    name: "Person",  
		
	
		
			
			    area: 0.33,  
		
	
		
			
			    mass: 80,  
		
	
		
			
			    clusters: 5,  
		
	
		
			
			    cluster_chances: .8,  
		
	
		
			
			    contents: [],  
		
	
		
			
			    body: [["skinny", -10,0],["fat", 15,.05],["tall", 7, 0],["short",-7,0],["stocky",5,.02],["spindly",-5,-.02],["muscular",7,0],["fit",0,0],["multi-colored",0,0]],//["bodytype", mass modifier, area modifier]  
		
	
		
			
			    sex: [["male",2,.02],["female",2,.02]],//["sex", mass modifier, area modifier]  
		
	
		
			
			    species: [["wolf",80,.35],["cat",70,.3],["dog",75,.31],["squirrel",68,.29],["horse",90,.4],["hyena",78,.32],["fox",72,.3],["jackal",74,.32],["crux",90,.33],["sergal",77,.34]],//["species", mass modifier, area modifier]  
		
	
		
			
			    singular: "person",  
		
	
		
			
			    plural: "people"  
		
	
		
			
			    }  
		
	
		
			
			function PersonDST(count = 1) {  
		
	
		
			
			  this.defaults = personVar;  
		
	
		
			
			 
		
	
		
			
			  copy_defaultsDST(this,new DefaultDestructable());  
		
	
		
			
			 
		
	
		
			
			  this.count = count;  
		
	
		
			
			  this.contents = initContents(this.name,this.count);  
		
	
		
			
			 
		
	
		
			
			  this.describeOne = function (verbose=true) {  
		
	
		
			
			    var body = random_desc(this.properties.body, (verbose ? 0.6 : 0));  
		
	
		
			
			    var sex = random_desc(this.properties.sex, (verbose ? 1 : 0));  
		
	
		
			
			    var species = random_desc(this.properties.species);  
		
	
		
			
			    return "a " + merge_desc([body,sex,species]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose=true) {  
		
	
		
			
			    if (verbose) {  
		
	
		
			
			      if (count <= 3) {  
		
	
		
			
			        var list = [];  
		
	
		
			
			        for (var i = 0; i < count; i++) {  
		
	
		
			
			          list.push(this.describeOne(this.count <= 2));  
		
	
		
			
			        }  
		
	
		
			
			        return merge_things(list);  
		
	
		
			
			      } else {  
		
	
		
			
			        return this.count + " people";  
		
	
		
			
			      }  
		
	
		
			
			    } else {  
		
	
		
			
			      return (this.count > 1 ? this.count + " people" : "a person");  
		
	
		
			
			    }  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  return this;  
		
	
		
			
			}  
		
	
		
			
			*/  
		
	
		
			
			 
		
	
		
			
			 
		
	
		
			
			'use strict';  
		
	
		
			
			 
		
	
		
			
			var things =  
		
	
	
		
			
				
				
					 
			
			@@ -455,160 +339,6 @@ var things =  
		
	
		
			
			  //"Tank Division": [["Brigade",2,4],["Tank",250,500]],  
		
	
		
			
			  //"Army": [["Division",3,8],["Tank Division",1,5]],  
		
	
		
			
			 
		
	
		
			
			 
		
	
		
			
			var clusters =  
		
	
		
			
			{  
		
	
		
			
			  "Container": 0,  
		
	
		
			
			//Creatures  
		
	
		
			
			  "Person": 5,  
		
	
		
			
			  "Human": 5,  
		
	
		
			
			  "Cow": 15,  
		
	
		
			
			  "Micro": 50,  
		
	
		
			
			  "Macro": 0,  
		
	
		
			
			//Vehicles  
		
	
		
			
			  "Car": 3,  
		
	
		
			
			  "Bus": 1,  
		
	
		
			
			  "Tram": 1,  
		
	
		
			
			  "Train": 2,  
		
	
		
			
			  "Train Car": 1,  
		
	
		
			
			//Buildings  
		
	
		
			
			  "House": 5,  
		
	
		
			
			  "Business": 5,  
		
	
		
			
			  "Barn": 1,  
		
	
		
			
			  "Small Skyscraper": 2,  
		
	
		
			
			  "Large Skyscraper": 1,  
		
	
		
			
			  "Parking Garage": 1,  
		
	
		
			
			//Places  
		
	
		
			
			  "Town": 5,  
		
	
		
			
			  "City": 1,  
		
	
		
			
			  "Continent": 5,  
		
	
		
			
			  "Planet": 9,  
		
	
		
			
			  "Star": 1,  
		
	
		
			
			  "Solar System": 1,  
		
	
		
			
			  "Galaxy": 1,  
		
	
		
			
			  "Cluster": 1,  
		
	
		
			
			  "Universe": 1,  
		
	
		
			
			  "Multiverse": 1,  
		
	
		
			
			//Military  
		
	
		
			
			  "Soldier": 0,  
		
	
		
			
			  "Tank": 0,  
		
	
		
			
			  "Artillery": 0,  
		
	
		
			
			  "Helicopter": 0,  
		
	
		
			
			  "Squad": 20,  
		
	
		
			
			  "Platoon": 2,  
		
	
		
			
			  "Company": 2,  
		
	
		
			
			  "Battalion": 2,  
		
	
		
			
			  "Brigade": 2,  
		
	
		
			
			  "Division": 3,  
		
	
		
			
			  "Tank Division": 1,  
		
	
		
			
			  "Army": 2,  
		
	
		
			
			};  
		
	
		
			
			 
		
	
		
			
			var cluster_chances =  
		
	
		
			
			{  
		
	
		
			
			  "Container": 0,  
		
	
		
			
			//Creatures  
		
	
		
			
			  "Person": 0.8,  
		
	
		
			
			  "Human": 0.8,  
		
	
		
			
			  "Cow": 0.5,  
		
	
		
			
			  "Micro": 1,  
		
	
		
			
			  "Macro": 0,  
		
	
		
			
			//Vehicles  
		
	
		
			
			  "Car": 0.5,  
		
	
		
			
			  "Bus": 0.25,  
		
	
		
			
			  "Tram": 0.2,  
		
	
		
			
			  "Train": 0.1,  
		
	
		
			
			  "Train Car": 0.05,  
		
	
		
			
			//Buildings  
		
	
		
			
			  "House": 0.5,  
		
	
		
			
			  "Business": .05,  
		
	
		
			
			  "Barn": 0.1,  
		
	
		
			
			  "Small Skyscraper": 0.25,  
		
	
		
			
			  "Large Skyscraper": 0.25,  
		
	
		
			
			  "Parking Garage": 0.1,  
		
	
		
			
			//Places  
		
	
		
			
			  "Town": 0.1,  
		
	
		
			
			  "City": 0.2,  
		
	
		
			
			  "Continent": 0.5,  
		
	
		
			
			  "Planet": 1,  
		
	
		
			
			  "Star": 1,  
		
	
		
			
			  "Solar System": 1,  
		
	
		
			
			  "Galaxy": 1,  
		
	
		
			
			  "Cluster": 1,  
		
	
		
			
			  "Universe": 1,  
		
	
		
			
			  "Multiverse": 1,  
		
	
		
			
			//Military  
		
	
		
			
			  "Soldier": 0,  
		
	
		
			
			  "Tank": 0,  
		
	
		
			
			  "Artillery": 0,  
		
	
		
			
			  "Helicopter": 0,  
		
	
		
			
			  "Squad": .05,  
		
	
		
			
			  "Platoon": .05,  
		
	
		
			
			  "Company": .1,  
		
	
		
			
			  "Battalion": .1,  
		
	
		
			
			  "Brigade": .1,  
		
	
		
			
			  "Division": .1,  
		
	
		
			
			  "Tank Division": 0.15,  
		
	
		
			
			  "Army": .1,  
		
	
		
			
			};  
		
	
		
			
			 
		
	
		
			
			var contents =  
		
	
		
			
			{  
		
	
		
			
			  "Container": [],  
		
	
		
			
			//Creatures  
		
	
		
			
			  "Person": [],  
		
	
		
			
			  "Human": [],  
		
	
		
			
			  "Cow": [],  
		
	
		
			
			  "Micro": [[]],  
		
	
		
			
			  "Macro": [[]],  
		
	
		
			
			//Vehicles  
		
	
		
			
			  "Car": [["Person",1,4]],  
		
	
		
			
			  "Bus": [["Person",2,30]],  
		
	
		
			
			  "Tram": [["Person",10,50]],  
		
	
		
			
			  "Train": [["Person",1,4,"engine"],["Train Car",2,10]],  
		
	
		
			
			  "Train Car": [["Person",10,40]],  
		
	
		
			
			//Buildings  
		
	
		
			
			  "House": [["Person",0,8],["Empty Car",0,2]],  
		
	
		
			
			  "Business": [["Person",0,30],["Car",0,20]],  
		
	
		
			
			  "Barn": [["Person",0,2],["Cow",30,70]],  
		
	
		
			
			  "Small Skyscraper": [["Person",150,750],["Empty Car",10,50]],  
		
	
		
			
			  "Large Skyscraper": [["Person",500,1500],["Empty Car",20,100]],  
		
	
		
			
			  "Parking Garage": [["Person",10,200],["Empty Car",100,300],["Car",5,30]],  
		
	
		
			
			//Places  
		
	
		
			
			  "Town": [["Person",10000,100000],["House",5000,50000],["Empty Car",200,800],["Car",500,80000],["Bus",5,25],["Train",5,25],["Business",500,5000]],  
		
	
		
			
			  "City": [["Person",100000,1500000],["House",20000,200000],["Empty Car",10000,100000],["Car",7500,125000],["Bus",200,400],["Train",10,50],["Tram",25,100],["Small Skyscraper",50,300],["Large Skyscraper",10,75],["Parking Garage",5,10],["Business",2000,10000]],  
		
	
		
			
			  "Continent": [["Person",1000000,15000000],["House",2500,10000],["Car",25000,375000],["Train",50,500],["Town",500,1000],["City",50,250],["Business",250,1000]],  
		
	
		
			
			  "Planet": [["Continent",4,9]],  
		
	
		
			
			  "Star": [],  
		
	
		
			
			  "Solar System": [["Star",1,1],["Planet",5,15]],  
		
	
		
			
			  "Galaxy": [["Star",1e9,500e9],["Solar System",1e8,500e8]],  
		
	
		
			
			  "Cluster": [["Galaxy",200,5000]],  
		
	
		
			
			  "Universe": [["Cluster",1.5e9,2.5e9]],  
		
	
		
			
			  "Multiverse": [["Universe",100,1000]],  
		
	
		
			
			//Military  
		
	
		
			
			  "Soldier": [],  
		
	
		
			
			  "Tank": [["Soldier",3,5]],  
		
	
		
			
			  "Artillery": [["Soldier",4,6]],  
		
	
		
			
			  "Helicopter": [["Soldier",4,16]],  
		
	
		
			
			  //Alterante Army Structuring, may be used later  
		
	
		
			
			  //"Squad": [["Soldier",6,9]],  
		
	
		
			
			  // "Platoon": [["Squad",3,4]],  
		
	
		
			
			  //"Company": [["Platoon",3,5],["Squad",0,2]],  
		
	
		
			
			  //"Battalion": [["Company",4,6]],  
		
	
		
			
			  //"Brigade": [["Battalion",2,5],["Company",0,3]],  
		
	
		
			
			  //"Division": [["Brigade",2,4]],  
		
	
		
			
			  //"Tank Division": [["Brigade",2,4],["Tank",250,500]],  
		
	
		
			
			  //"Army": [["Division",3,8],["Tank Division",1,5]],  
		
	
		
			
			  "Squad": [["Soldier",6,9]],  
		
	
		
			
			  "Platoon": [["Soldier",16,44]],  
		
	
		
			
			  "Company": [["Soldier",60,200]],  
		
	
		
			
			  "Battalion": [["Soldier",300,1000]],  
		
	
		
			
			  "Brigade": [["Soldier",1500,3200]],  
		
	
		
			
			  "Division": [["Soldier",10000,16000]],  
		
	
		
			
			  "Tank Division": [["Soldier",8000,1200],["Tank",250,500]],  
		
	
		
			
			  "Army": [["Soldier",40000,75000]],  
		
	
		
			
			};  
		
	
		
			
			 
		
	
		
			
			// replace all instances of from with to  
		
	
		
			
			function contents_substitute(from,to) {  
		
	
		
			
			  for (let key in contents) {  
		
	
	
		
			
				
				
					 
			
			@@ -640,7 +370,7 @@ function contents_remove(thing) {  
		
	
		
			
			 
		
	
		
			
			// adds thing to parent  
		
	
		
			
			function contents_insert(parent,thing,min,max,label) {  
		
	
		
			
			  let owner = contents[parent] ;  
		
	
		
			
			  let owner = things[parent].contents ;  
		
	
		
			
			  if (label == undefined)  
		
	
		
			
			    owner.push([thing,min,max]);  
		
	
		
			
			  else  
		
	
	
		
			
				
				
					 
			
			@@ -718,8 +448,8 @@ function fill_area(area, weights, variance=0.15)  
		
	
		
			
			      if (loopvar == 0 && result.length == 0) {  
		
	
		
			
			        ++count;  
		
	
		
			
			      }  
		
	
		
			
			      else if (loopvar <= clusters[candidate.name] ) {  
		
	
		
			
			        if (Math.random() < candidate.weight ? 1 : Math.random() < cluster_chances[candidate.name] ) {  
		
	
		
			
			      else if (loopvar <= things[candidate.name].clusters ) {  
		
	
		
			
			        if (Math.random() < candidate.weight ? 1 : Math.random() < things[candidate.name].cluster_chances ) {  
		
	
		
			
			          ++count;  
		
	
		
			
			        }  
		
	
		
			
			      }  
		
	
	
		
			
				
				
					 
			
			@@ -799,6 +529,25 @@ function merge_desc(list) {  
		
	
		
			
			  if (result.length > 0) {  
		
	
		
			
			    result = result.substring(0, result.length - 1);  
		
	
		
			
			  }  
		
	
		
			
			  //a/an overwriting terms  
		
	
		
			
			  let forcedTerms = ["honor","heir"]; //words that need to start with an but don't start with a,e,i,o,u  
		
	
		
			
			  let force = false;  
		
	
		
			
			  for (let i of forcedTerms){  
		
	
		
			
			  if (i === result.substring(0, i.length)){force = true;}  
		
	
		
			
			  }  
		
	
		
			
			 
		
	
		
			
			  let exceptionTerms = ["uniform","unique"]; //words that need to start with a and start with a,e,i,o,u  
		
	
		
			
			  let exception = false;  
		
	
		
			
			  for (let i of exceptionTerms){  
		
	
		
			
			  if (i === result.substring(0, i.length)){exception = true;}  
		
	
		
			
			  }  
		
	
		
			
			  //check if the string should start with a or an  
		
	
		
			
			  if ((force == true) || (exception == false && ((result.charAt(0) == "a")||(result.charAt(0) == "e")||(result.charAt(0) == "i")||(result.charAt(0) == "o")||(result.charAt(0) == "u")))){  
		
	
		
			
			    result = "an " + result;   
		
	
		
			
			  }else{  
		
	
		
			
			    result = "a " + result;  
		
	
		
			
			  }  
		
	
		
			
			 
		
	
		
			
			 
		
	
		
			
			  return result;  
		
	
		
			
			}  
		
	
	
		
			
				
				
					 
			
			@@ -1030,6 +779,7 @@ function Person(count = 1) {  
		
	
		
			
			 
		
	
		
			
			  copy_defaults(this,new DefaultEntity());  
		
	
		
			
			 
		
	
		
			
			  this.mass = ((Math.random() -.5)*20)+this.mass;  
		
	
		
			
			  this.count = count;  
		
	
		
			
			  this.contents = initContents(this.name,this.count);  
		
	
		
			
			 
		
	
	
		
			
				
				
				
				
					 
			
			@@ -1038,7 +788,7 @@ function Person(count = 1) {  
		
	
		
			
			    var sex = random_desc(["male", "female"], (verbose ? 0.75 : 0));  
		
	
		
			
			    var species = "";  
		
	
		
			
			    species = random_desc(["wolf","cat","dog","squirrel","horse","hyena","fox","jackal","crux","sergal","coyote","rabbit","lizard","avian"]);  
		
	
		
			
			    return "a " +  merge_desc([body,sex,species]);  
		
	
		
			
			    return merge_desc([body,sex,species]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose=true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1065,13 +815,14 @@ function Human(count = 1) {  
		
	
		
			
			 
		
	
		
			
			  copy_defaults(this,new DefaultEntity());  
		
	
		
			
			 
		
	
		
			
			  this.mass = ((Math.random() -.5)*20)+this.mass;  
		
	
		
			
			  this.count = count;  
		
	
		
			
			  this.contents = initContents(this.name,this.count);  
		
	
		
			
			 
		
	
		
			
			  this.describeOne = function (verbose=true) {  
		
	
		
			
			    var body = random_desc(["skinny","fat","tall","short","stocky","spindly","muscular","fit","tanned"], (verbose ? 0.6 : 0));  
		
	
		
			
			    var sex = random_desc(["man", "woman"], 1);  
		
	
		
			
			    return "a " +  merge_desc([body,sex]);  
		
	
		
			
			    return merge_desc([body,sex]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose=true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1104,7 +855,7 @@ function Cow(count = 1) {  
		
	
		
			
			  this.describeOne = function (verbose=true) {  
		
	
		
			
			    var body = random_desc(["skinny","fat","tall","short","stocky","spindly"], (verbose ? 0.6 : 0));  
		
	
		
			
			    var sex = random_desc(["male", "female"], (verbose ? 1 : 0));  
		
	
		
			
			    return "a " +  merge_desc([body,sex,"cow"]);  
		
	
		
			
			    return merge_desc([body,sex,"cow"]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose=true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1137,7 +888,7 @@ function EmptyCar(count = 1) {  
		
	
		
			
			    var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"]);  
		
	
		
			
			    var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"],0.3);  
		
	
		
			
			    var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);  
		
	
		
			
			    return "a parked " +  merge_desc([adjective,color,type]);  
		
	
		
			
			    return merge_desc(["parked", adjective,color,type]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1169,7 +920,7 @@ function Car(count = 1) {  
		
	
		
			
			    var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"], (verbose ? 1 : 0));  
		
	
		
			
			    var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"], (verbose ? 0.3 : 0));  
		
	
		
			
			    var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);  
		
	
		
			
			    return "a " +  merge_desc([adjective,color,type]);  
		
	
		
			
			    return merge_desc([adjective,color,type]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1201,7 +952,7 @@ function Bus(count = 1) {  
		
	
		
			
			    var adjective = random_desc(["rusty","brand-new","aging","modern"], (verbose ? 0.3 : 0));  
		
	
		
			
			    var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));  
		
	
		
			
			    var type = random_desc(["bus","double-decker bus","articulating bus","open-top bus","sleeper bus","intercity bus"]);  
		
	
		
			
			    return "a " +  merge_desc([adjective,color,type]);  
		
	
		
			
			    return merge_desc([adjective,color,type]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1233,7 +984,7 @@ function Tram(count = 1) {  
		
	
		
			
			    var adjective = random_desc(["rusty","weathered","well-maintained",], (verbose ? 0.3 : 0));  
		
	
		
			
			    var color = random_desc(["blue","brown","gray"], (verbose ? 1 : 0));  
		
	
		
			
			    var type = random_desc(["tram"]);  
		
	
		
			
			    return "a " +  merge_desc([adjective,color,type]);  
		
	
		
			
			    return merge_desc([adjective,color,type]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1268,7 +1019,7 @@ function Train(count = 1) {  
		
	
		
			
			    var adjective = random_desc(["rusty","brand-new","steam","freshly-painted"], (verbose ? 0.3 : 0));  
		
	
		
			
			    var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));  
		
	
		
			
			    var type = random_desc(["train","passenger train","freight train"]);  
		
	
		
			
			    return "a " +  merge_desc([adjective,color,type]);  
		
	
		
			
			    return merge_desc([adjective,color,type]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1305,7 +1056,7 @@ function TrainCar(count = 1) {  
		
	
		
			
			    var adjective = random_desc(["rusty","brand-new","vintage","graffitied","well-maintained"], (verbose ? 0.3 : 0));  
		
	
		
			
			    var color = random_desc(["black","tan","gray","yellow","steel","wooden"], (verbose ? 1 : 0));  
		
	
		
			
			    var type = random_desc(["train car","passenger train car","freight train car"]);  
		
	
		
			
			    return "a " +  merge_desc([adjective,color,type]);  
		
	
		
			
			    return merge_desc([adjective,color,type]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
				
				
					 
			
			@@ -1327,7 +1078,7 @@ function House(count = 1) {  
		
	
		
			
			    var size = random_desc(["little","two-story","large","well-built","run-down","cheap",], (verbose ? 0.5 : 0));  
		
	
		
			
			    var color = random_desc(["blue","white","gray","tan","green","wooden","brick"], (verbose ? 0.5 : 0));  
		
	
		
			
			    var name = random_desc(["house","home","house","house","house","trailer"], 1);  
		
	
		
			
			    return "a " +  merge_desc([size,color,name]);  
		
	
		
			
			    return merge_desc([size,color,name]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1357,7 +1108,7 @@ function Business(count = 1) {  
		
	
		
			
			    var size = random_desc(["little","two-story","large","well-built","run-down","cheap","aging","corner"], (verbose ? 0.5 : 0));  
		
	
		
			
			    var color = random_desc(["blue","white","gray","tan","green","brick","concrete"], (verbose ? 0.5 : 0));  
		
	
		
			
			    var name = random_desc(["mall","resturant","bank","clinic","shop","post office","tire shop","chain resturant","grocery store","barber shop","pizza resturant","hardware store","movie theather","gas station"], 1);  
		
	
		
			
			    return "a " +  merge_desc([size,color,name]);  
		
	
		
			
			    return merge_desc([size,color,name]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1387,7 +1138,7 @@ function Barn(count = 1) {  
		
	
		
			
			    var size = random_desc(["little","big","large","weathered","rotted","new"], (verbose ? 0.5 : 0));  
		
	
		
			
			    var color = random_desc(["blue","white","gray","tan","green","red"], (verbose ? 0.5 : 0));  
		
	
		
			
			    var name = random_desc(["barn","barn","barn","barn","barn","farmhouse"], 1);  
		
	
		
			
			    return "a " +  merge_desc([size,color,name]);  
		
	
		
			
			    return merge_desc([size,color,name]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1416,7 +1167,7 @@ function SmallSkyscraper(count = 1) {  
		
	
		
			
			  this.describeOne = function(verbose=true) {  
		
	
		
			
			    var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));  
		
	
		
			
			    var name = random_desc(["skyscraper","office tower","office building","high rise"], 1);  
		
	
		
			
			    return "a " +  merge_desc([color,name]);  
		
	
		
			
			    return merge_desc([color,name]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {  
		
	
	
		
			
				
				
					 
			
			@@ -1446,7 +1197,7 @@ function LargeSkyscraper(count = 1) {  
		
	
		
			
			  this.describeOne = function(verbose=true) {  
		
	
		
			
			    var color = random_desc(["blue","white","gray","tan","green","glass"], (verbose ? 0.5 : 0));  
		
	
		
			
			    var name = random_desc(["skyscraper","office tower","office building"], 1);  
		
	
		
			
			    return "a " +  merge_desc(["towering",color,name]);  
		
	
		
			
			    return merge_desc(["towering",color,name]);  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.describe = function(verbose = true) {