| @@ -951,7 +951,7 @@ function getPrey(region, area) | |||||
| "Person": 0.005, | "Person": 0.005, | ||||
| "House": 0.001, | "House": 0.001, | ||||
| "Barn": 0.001, | "Barn": 0.001, | ||||
| "Cow": 0.02 | |||||
| "Cow": 0.02, | |||||
| }; break; | }; break; | ||||
| case "suburb": weights = { | case "suburb": weights = { | ||||
| "Person": 0.03, | "Person": 0.03, | ||||
| @@ -959,6 +959,10 @@ function getPrey(region, area) | |||||
| "Car": 0.05, | "Car": 0.05, | ||||
| "Bus": 0.02, | "Bus": 0.02, | ||||
| "Train": 0.02, | "Train": 0.02, | ||||
| "Town": 0.00001, | |||||
| "City": 0.00005, | |||||
| "Continent": 0.0005, | |||||
| "Planet": 0.0001 | |||||
| }; break; | }; break; | ||||
| case "city": weights = { | case "city": weights = { | ||||
| "Person": 0.05, | "Person": 0.05, | ||||
| @@ -967,6 +971,10 @@ function getPrey(region, area) | |||||
| "Bus": 0.02, | "Bus": 0.02, | ||||
| "Parking Garage": 0.003, | "Parking Garage": 0.003, | ||||
| "Small Skyscraper": 0.05, | "Small Skyscraper": 0.05, | ||||
| "Town": 0.00001, | |||||
| "City": 0.00005, | |||||
| "Continent": 0.0005, | |||||
| "Planet": 0.0001 | |||||
| }; break; | }; break; | ||||
| case "downtown": weights = { | case "downtown": weights = { | ||||
| "Person": 0.1, | "Person": 0.1, | ||||
| @@ -975,7 +983,11 @@ function getPrey(region, area) | |||||
| "Tram": 0.01, | "Tram": 0.01, | ||||
| "Parking Garage": 0.005, | "Parking Garage": 0.005, | ||||
| "Small Skyscraper": 0.4, | "Small Skyscraper": 0.4, | ||||
| "Large Skyscraper": 0.1 | |||||
| "Large Skyscraper": 0.1, | |||||
| "Town": 0.00001, | |||||
| "City": 0.00005, | |||||
| "Continent": 0.0005, | |||||
| "Planet": 0.0001 | |||||
| }; break; | }; break; | ||||
| } | } | ||||
| } | } | ||||