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@@ -121,11 +121,12 @@ |
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state.geta = {}; |
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state.player.stats.health = { name: "Health", type: "meter", value: 100, min: 0, max: 100, color: "rgb(255,55,55)" }; |
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state.player.stats.stamina = { name: "Stamina", type: "meter", value: 100, min: 0, max: 100, color: "rgb(55,255,55)", hidden: true }; |
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state.player.stats.suspicion = { name: "Suspicion", type: "meter", value: 0, min: 0, max: 100, color: "rgb(100,100,100)" }; |
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state.player.stats.mawPos = { "name": "Struggle", "type": "meter", "value": 0.5, "min": 0, "max": 1, "color": "rgb(0,255,0)", hidden: true } |
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state.player.stats.throatPos = { "name": "Descent", "type": "meter", "value": 0.25, "min": 0, "max": 1, "color": "rgb(155,0,0)", hidden: true } |
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state.player.stats.health = { name: "Health", type: "meter", value: 100, min: 0, max: 100, color: (self) => "rgb(" + (155+self.value) + "," + (self.value/2) + "," + (self.value/2) + ")" }; |
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state.player.stats.stamina = { name: "Stamina", type: "meter", value: 100, min: 0, max: 100, color: (self) => "rgb(55," + (155+self.value) + ",55)", hidden: true }; |
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state.player.stats.suspicion = { name: "Suspicion", type: "meter", value: 0, min: 0, max: 100, color: (self) => "rgb(" + (100+self.value) + ",100,100)" }; |
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state.player.stats.mawPos = { "name": "Struggle", "type": "meter", "value": 0.5, "min": 0, "max": 1, "color": (self) => |
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(self.value <= 0.15 || self.value >= 0.85) ? "rgb(255,100,0)" : "rgb(0,255,0)", hidden: true } |
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state.player.stats.throatPos = { "name": "Descent", "type": "meter", "value": 0.25, "min": 0, "max": 1, "color": (self) => "rgb(" + (100+155*self.value) + ",0,0)", hidden: true } |
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state.info.time.value = 60 * 60 * 7 + 60 * 17; |
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@@ -640,7 +641,7 @@ |
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} |
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if (choice == "swallow") { |
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if (getStat("mawPos") < 0.15) { |
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if (getStat("mawPos") <= 0.15) { |
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print(["You're too far back. The fox swallows a mouthful of cereal, taking you with it."]); |
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goToRoom("throat"); |
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return false; |
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@@ -667,7 +668,7 @@ |
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state.geta.slurps += 1; |
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return Math.random() * 1000 + 2500; |
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} else if (choice == "chew") { |
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if (getStat("mawPos") > 0.85) { |
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if (getStat("mawPos") >= 0.85) { |
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const limb = randomBodyPart(); |
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state.player.limbs[limb] = false; |
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const limbName = limbs[limb]; |
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