|  |  | @@ -121,11 +121,12 @@ | 
		
	
		
			
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			|  |  |  | state.geta = {}; | 
		
	
		
			
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			|  |  |  | state.player.stats.health = { name: "Health", type: "meter", value: 100, min: 0, max: 100, color: "rgb(255,55,55)" }; | 
		
	
		
			
			|  |  |  | state.player.stats.stamina = { name: "Stamina", type: "meter", value: 100, min: 0, max: 100, color: "rgb(55,255,55)", hidden: true }; | 
		
	
		
			
			|  |  |  | state.player.stats.suspicion = { name: "Suspicion", type: "meter", value: 0, min: 0, max: 100, color: "rgb(100,100,100)" }; | 
		
	
		
			
			|  |  |  | state.player.stats.mawPos = { "name": "Struggle", "type": "meter", "value": 0.5, "min": 0, "max": 1, "color": "rgb(0,255,0)", hidden: true } | 
		
	
		
			
			|  |  |  | state.player.stats.throatPos = { "name": "Descent", "type": "meter", "value": 0.25, "min": 0, "max": 1, "color": "rgb(155,0,0)", hidden: true } | 
		
	
		
			
			|  |  |  | state.player.stats.health = { name: "Health", type: "meter", value: 100, min: 0, max: 100, color: (self) => "rgb(" + (155+self.value) + "," + (self.value/2) + "," + (self.value/2) + ")" }; | 
		
	
		
			
			|  |  |  | state.player.stats.stamina = { name: "Stamina", type: "meter", value: 100, min: 0, max: 100, color: (self) => "rgb(55," + (155+self.value) + ",55)", hidden: true }; | 
		
	
		
			
			|  |  |  | state.player.stats.suspicion = { name: "Suspicion", type: "meter", value: 0, min: 0, max: 100, color: (self) => "rgb(" + (100+self.value) + ",100,100)" }; | 
		
	
		
			
			|  |  |  | state.player.stats.mawPos = { "name": "Struggle", "type": "meter", "value": 0.5, "min": 0, "max": 1, "color": (self) => | 
		
	
		
			
			|  |  |  | (self.value <= 0.15 || self.value >= 0.85) ? "rgb(255,100,0)" : "rgb(0,255,0)", hidden: true } | 
		
	
		
			
			|  |  |  | state.player.stats.throatPos = { "name": "Descent", "type": "meter", "value": 0.25, "min": 0, "max": 1, "color": (self) => "rgb(" + (100+155*self.value) + ",0,0)", hidden: true } | 
		
	
		
			
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			|  |  |  | state.info.time.value = 60 * 60 * 7 + 60 * 17; | 
		
	
		
			
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				|  |  | @@ -640,7 +641,7 @@ | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | if (choice == "swallow") { | 
		
	
		
			
			|  |  |  | if (getStat("mawPos") < 0.15) { | 
		
	
		
			
			|  |  |  | if (getStat("mawPos") <= 0.15) { | 
		
	
		
			
			|  |  |  | print(["You're too far back. The fox swallows a mouthful of cereal, taking you with it."]); | 
		
	
		
			
			|  |  |  | goToRoom("throat"); | 
		
	
		
			
			|  |  |  | return false; | 
		
	
	
		
			
				|  |  | @@ -667,7 +668,7 @@ | 
		
	
		
			
			|  |  |  | state.geta.slurps += 1; | 
		
	
		
			
			|  |  |  | return Math.random() * 1000 + 2500; | 
		
	
		
			
			|  |  |  | } else if (choice == "chew") { | 
		
	
		
			
			|  |  |  | if (getStat("mawPos") > 0.85) { | 
		
	
		
			
			|  |  |  | if (getStat("mawPos") >= 0.85) { | 
		
	
		
			
			|  |  |  | const limb = randomBodyPart(); | 
		
	
		
			
			|  |  |  | state.player.limbs[limb] = false; | 
		
	
		
			
			|  |  |  | const limbName = limbs[limb]; | 
		
	
	
		
			
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