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@@ -36,10 +36,17 @@ function removeActionDescription() { |
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descHolder.textContent = ""; |
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descHolder.textContent = ""; |
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} |
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} |
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function moveToRoom(dest, state, announce=true) { |
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function moveToRoom(src, exit, dest, state) { |
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console.log(state) |
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const room = state.world[dest]; |
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const room = state.world[dest]; |
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console.log(room); |
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if (exit.hooks) { |
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for (let hook of exit.hooks) { |
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if (!hook(room, exit, state)) { |
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return; |
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} |
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} |
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} |
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if (room.hooks) { |
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if (room.hooks) { |
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for (let hook of room.hooks) { |
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for (let hook of room.hooks) { |
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@@ -49,8 +56,21 @@ function moveToRoom(dest, state, announce=true) { |
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} |
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} |
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} |
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} |
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if (announce) |
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state.world[dest].move(state.world[dest], state); |
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state.world[dest].move(state.world[dest], state); |
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updateRoom(dest, state); |
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} |
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function goToRoom(dest, state) { |
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const room = state.world[dest]; |
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if (room.hooks) { |
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for (let hook of room.hooks) { |
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if (!hook(room, state)) { |
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return; |
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} |
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} |
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} |
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updateRoom(dest, state); |
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updateRoom(dest, state); |
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} |
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} |
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@@ -109,7 +129,7 @@ function updateRoom(dest, state) { |
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button.addEventListener("click", () => { |
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button.addEventListener("click", () => { |
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// todo: log |
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// todo: log |
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moveToRoom(exit.target, state); |
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moveToRoom(room, exit, exit.target, state); |
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}) |
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}) |
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}); |
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}); |
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} |
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} |
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@@ -167,30 +187,30 @@ worlds = { |
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"id": "Home", |
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"id": "Home", |
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"name": "Home", |
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"name": "Home", |
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"desc": "Where the wifi autoconnects", |
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"desc": "Where the wifi autoconnects", |
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"move": (self, state) => { |
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"move": (room, state) => { |
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print(["You go back to your living room"]); |
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print(["You go back to your living room"]); |
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}, |
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}, |
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"actions": [ |
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"actions": [ |
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{ |
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{ |
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"name": "Squint", |
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"name": "Squint", |
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"desc": "Squint in a very aggressive manner", |
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"desc": "Squint in a very aggressive manner", |
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"execute": (self, state) => { |
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state.player.rooms[self.id].squinted = true; |
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"execute": (room, state) => { |
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state.player.rooms[room.id].squinted = true; |
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print(["You stare at the wall and notice a secret door. But where is the key?"]); |
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print(["You stare at the wall and notice a secret door. But where is the key?"]); |
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} |
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} |
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}, |
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}, |
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{ |
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{ |
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"name": "Find Keys", |
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"name": "Find Keys", |
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"desc": "Find your keys", |
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"desc": "Find your keys", |
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"execute": (self, state) => { |
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"execute": (room, state) => { |
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state.player.items.keys.push("Locked Room"); |
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state.player.items.keys.push("Locked Room"); |
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print(["You found your keys under the couch cushions"]); |
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print(["You found your keys under the couch cushions"]); |
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}, |
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}, |
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"show": [ |
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"show": [ |
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(self, state) => { |
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return state.player.rooms[self.id].squinted; |
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(room, state) => { |
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return state.player.rooms[room.id].squinted; |
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}, |
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}, |
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(self, state) => { |
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(room, state) => { |
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return !state.player.items.keys.includes("Locked Room"); |
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return !state.player.items.keys.includes("Locked Room"); |
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} |
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} |
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] |
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] |
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@@ -201,20 +221,20 @@ worlds = { |
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"target": "Locked Room", |
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"target": "Locked Room", |
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"desc": "It's locked!", |
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"desc": "It's locked!", |
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"conditions": [ |
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"conditions": [ |
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(self, state) => { |
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(room, state) => { |
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return state.player.items.keys.includes("Locked Room"); |
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return state.player.items.keys.includes("Locked Room"); |
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} |
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} |
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], |
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], |
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"show": [ |
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"show": [ |
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(self, state) => { |
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console.log(self); |
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return state.player.rooms[self.id].squinted; |
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(room, state) => { |
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console.log(room); |
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return state.player.rooms[room.id].squinted; |
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} |
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} |
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] |
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] |
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} |
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} |
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}, |
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}, |
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"hooks": [ |
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"hooks": [ |
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(self, state) => { |
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(room, state) => { |
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print(["This is a test of the hooks"]); |
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print(["This is a test of the hooks"]); |
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return true; |
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return true; |
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} |
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} |
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@@ -224,14 +244,22 @@ worlds = { |
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"id": "Locked Room", |
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"id": "Locked Room", |
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"name": "Locked Room", |
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"name": "Locked Room", |
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"desc": "Super seecret", |
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"desc": "Super seecret", |
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"move": (self, state) => { |
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"move": (room, state) => { |
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print(["You enter the locked room. wowie!"]); |
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print(["You enter the locked room. wowie!"]); |
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}, |
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}, |
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"exits": { |
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"exits": { |
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"down": { |
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"down": { |
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"target": "Home", |
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"target": "Home", |
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"desc": "Back to home", |
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"desc": "Back to home", |
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"move": "You dab" |
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"hooks": [ |
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(room, exit, state) => { |
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print(["Potato"]); |
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console.log(room); |
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console.log(exit); |
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console.log(state); |
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return true; |
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} |
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] |
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} |
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} |
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} |
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} |
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} |
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} |
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