|  |  | @@ -36,10 +36,17 @@ function removeActionDescription() { | 
		
	
		
			
			|  |  |  | descHolder.textContent = ""; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function moveToRoom(dest, state, announce=true) { | 
		
	
		
			
			|  |  |  | function moveToRoom(src, exit, dest, state) { | 
		
	
		
			
			|  |  |  | console.log(state) | 
		
	
		
			
			|  |  |  | const room = state.world[dest]; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | console.log(room); | 
		
	
		
			
			|  |  |  | if (exit.hooks) { | 
		
	
		
			
			|  |  |  | for (let hook of exit.hooks) { | 
		
	
		
			
			|  |  |  | if (!hook(room, exit, state)) { | 
		
	
		
			
			|  |  |  | return; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (room.hooks) { | 
		
	
		
			
			|  |  |  | for (let hook of room.hooks) { | 
		
	
	
		
			
				|  |  | @@ -49,8 +56,21 @@ function moveToRoom(dest, state, announce=true) { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (announce) | 
		
	
		
			
			|  |  |  | state.world[dest].move(state.world[dest], state); | 
		
	
		
			
			|  |  |  | state.world[dest].move(state.world[dest], state); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | updateRoom(dest, state); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function goToRoom(dest, state) { | 
		
	
		
			
			|  |  |  | const room = state.world[dest]; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (room.hooks) { | 
		
	
		
			
			|  |  |  | for (let hook of room.hooks) { | 
		
	
		
			
			|  |  |  | if (!hook(room, state)) { | 
		
	
		
			
			|  |  |  | return; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | updateRoom(dest, state); | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | @@ -109,7 +129,7 @@ function updateRoom(dest, state) { | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | button.addEventListener("click", () => { | 
		
	
		
			
			|  |  |  | // todo: log | 
		
	
		
			
			|  |  |  | moveToRoom(exit.target, state); | 
		
	
		
			
			|  |  |  | moveToRoom(room, exit, exit.target, state); | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | @@ -167,30 +187,30 @@ worlds = { | 
		
	
		
			
			|  |  |  | "id": "Home", | 
		
	
		
			
			|  |  |  | "name": "Home", | 
		
	
		
			
			|  |  |  | "desc": "Where the wifi autoconnects", | 
		
	
		
			
			|  |  |  | "move": (self, state) => { | 
		
	
		
			
			|  |  |  | "move": (room, state) => { | 
		
	
		
			
			|  |  |  | print(["You go back to your living room"]); | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | "actions": [ | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | "name": "Squint", | 
		
	
		
			
			|  |  |  | "desc": "Squint in a very aggressive manner", | 
		
	
		
			
			|  |  |  | "execute": (self, state) => { | 
		
	
		
			
			|  |  |  | state.player.rooms[self.id].squinted = true; | 
		
	
		
			
			|  |  |  | "execute": (room, state) => { | 
		
	
		
			
			|  |  |  | state.player.rooms[room.id].squinted = true; | 
		
	
		
			
			|  |  |  | print(["You stare at the wall and notice a secret door. But where is the key?"]); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | "name": "Find Keys", | 
		
	
		
			
			|  |  |  | "desc": "Find your keys", | 
		
	
		
			
			|  |  |  | "execute": (self, state) => { | 
		
	
		
			
			|  |  |  | "execute": (room, state) => { | 
		
	
		
			
			|  |  |  | state.player.items.keys.push("Locked Room"); | 
		
	
		
			
			|  |  |  | print(["You found your keys under the couch cushions"]); | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | "show": [ | 
		
	
		
			
			|  |  |  | (self, state) => { | 
		
	
		
			
			|  |  |  | return state.player.rooms[self.id].squinted; | 
		
	
		
			
			|  |  |  | (room, state) => { | 
		
	
		
			
			|  |  |  | return state.player.rooms[room.id].squinted; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | (self, state) => { | 
		
	
		
			
			|  |  |  | (room, state) => { | 
		
	
		
			
			|  |  |  | return !state.player.items.keys.includes("Locked Room"); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ] | 
		
	
	
		
			
				|  |  | @@ -201,20 +221,20 @@ worlds = { | 
		
	
		
			
			|  |  |  | "target": "Locked Room", | 
		
	
		
			
			|  |  |  | "desc": "It's locked!", | 
		
	
		
			
			|  |  |  | "conditions": [ | 
		
	
		
			
			|  |  |  | (self, state) => { | 
		
	
		
			
			|  |  |  | (room, state) => { | 
		
	
		
			
			|  |  |  | return state.player.items.keys.includes("Locked Room"); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | "show": [ | 
		
	
		
			
			|  |  |  | (self, state) => { | 
		
	
		
			
			|  |  |  | console.log(self); | 
		
	
		
			
			|  |  |  | return state.player.rooms[self.id].squinted; | 
		
	
		
			
			|  |  |  | (room, state) => { | 
		
	
		
			
			|  |  |  | console.log(room); | 
		
	
		
			
			|  |  |  | return state.player.rooms[room.id].squinted; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ] | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | "hooks": [ | 
		
	
		
			
			|  |  |  | (self, state) => { | 
		
	
		
			
			|  |  |  | (room, state) => { | 
		
	
		
			
			|  |  |  | print(["This is a test of the hooks"]); | 
		
	
		
			
			|  |  |  | return true; | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | @@ -224,14 +244,22 @@ worlds = { | 
		
	
		
			
			|  |  |  | "id": "Locked Room", | 
		
	
		
			
			|  |  |  | "name": "Locked Room", | 
		
	
		
			
			|  |  |  | "desc": "Super seecret", | 
		
	
		
			
			|  |  |  | "move": (self, state) => { | 
		
	
		
			
			|  |  |  | "move": (room, state) => { | 
		
	
		
			
			|  |  |  | print(["You enter the locked room. wowie!"]); | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | "exits": { | 
		
	
		
			
			|  |  |  | "down": { | 
		
	
		
			
			|  |  |  | "target": "Home", | 
		
	
		
			
			|  |  |  | "desc": "Back to home", | 
		
	
		
			
			|  |  |  | "move": "You dab" | 
		
	
		
			
			|  |  |  | "hooks": [ | 
		
	
		
			
			|  |  |  | (room, exit, state) => { | 
		
	
		
			
			|  |  |  | print(["Potato"]); | 
		
	
		
			
			|  |  |  | console.log(room); | 
		
	
		
			
			|  |  |  | console.log(exit); | 
		
	
		
			
			|  |  |  | console.log(state); | 
		
	
		
			
			|  |  |  | return true; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ] | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | 
 |