There are probably still problems in the x-direection.
The fit button now zooms to just one entity, and when many entities are added at once, the camera fits to all of them.
The site wasn't checking if the entity started in bounds until after one instance of movement.
This way, if you slightly adjust where an object is, you won't need to hold alt the whole time. This also makes pressing alt reset this behavior, so if you hold alt, drag out of bounds, release alt, and then move, you won't be thrown back in-bounds.
Everything should be passing a list of entities to a function that computes a bounding box and fits things now.