|  | @@ -128,11 +128,11 @@ export class Creature extends Vore implements Combatant { | 
														
													
														
															
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																|  |  | if (instance.target in Vigor) { |  |  | if (instance.target in Vigor) { | 
														
													
														
															
																|  |  | // just deal damage |  |  | // just deal damage | 
														
													
														
															
																|  |  | this.vigors[instance.target as Vigor] -= instance.amount * factor * resistance |  |  |  | 
														
													
														
															
																|  |  |  |  |  | this.vigors[instance.target as Vigor] -= instance.amount * resistance | 
														
													
														
															
																|  |  | } else if (instance.target in Stat) { |  |  | } else if (instance.target in Stat) { | 
														
													
														
															
																|  |  | // drain the stats, then deal damage to match |  |  | // drain the stats, then deal damage to match | 
														
													
														
															
																|  |  | const startVigors = this.maxVigors |  |  | const startVigors = this.maxVigors | 
														
													
														
															
																|  |  | this.stats[instance.target as Stat] -= instance.amount * factor * resistance |  |  |  | 
														
													
														
															
																|  |  |  |  |  | this.stats[instance.target as Stat] -= instance.amount * resistance | 
														
													
														
															
																|  |  | const endVigors = this.maxVigors |  |  | const endVigors = this.maxVigors | 
														
													
														
															
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																|  |  | Object.keys(Vigor).map(vigor => { |  |  | Object.keys(Vigor).map(vigor => { | 
														
													
												
													
														
															
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