diff --git a/src/game/entity.ts b/src/game/entity.ts index c52c69e..64e9c2f 100644 --- a/src/game/entity.ts +++ b/src/game/entity.ts @@ -128,11 +128,11 @@ export class Creature extends Vore implements Combatant { if (instance.target in Vigor) { // just deal damage - this.vigors[instance.target as Vigor] -= instance.amount * factor * resistance + this.vigors[instance.target as Vigor] -= instance.amount * resistance } else if (instance.target in Stat) { // drain the stats, then deal damage to match const startVigors = this.maxVigors - this.stats[instance.target as Stat] -= instance.amount * factor * resistance + this.stats[instance.target as Stat] -= instance.amount * resistance const endVigors = this.maxVigors Object.keys(Vigor).map(vigor => {