import { Creature } from "../creature" import { Damage, DamageType, ConstantDamageFormula, Vigor, Side, StatDamageFormula, Stat } from '../combat' import { MalePronouns, ImproperNoun, Verb } from '../language' import { Stomach, Bowels, Cock, Balls, anyVore, biconnectContainers } from '../vore' import { AttackAction, TransferAction, FeedAction } from '../combat/actions' import { VoreAI } from '../ai' export class Werewolf extends Creature { constructor () { super( new ImproperNoun('werewolf', 'werewolves'), new ImproperNoun('werewolf', 'werewolves'), MalePronouns, { Toughness: 40, Power: 50, Reflexes: 40, Agility: 30, Willpower: 20, Charm: 50 }, anyVore, anyVore, 100 ) this.actions.push( new AttackAction( new StatDamageFormula([ { fraction: 1, stat: Stat.Power, target: Vigor.Health, type: DamageType.Pierce }, { fraction: 0.5, stat: Stat.Power, target: Vigor.Health, type: DamageType.Crush } ]), new Verb("bite") ) ) this.ai = new VoreAI() this.side = Side.Monsters const stomach = new Stomach(this, 2, new ConstantDamageFormula(new Damage( { amount: 60, type: DamageType.Acid, target: Vigor.Health }, { amount: 30, type: DamageType.Crush, target: Vigor.Stamina }, { amount: 30, type: DamageType.Dominance, target: Vigor.Resolve } ))) this.containers.push(stomach) const bowels = new Bowels(this, 2, new ConstantDamageFormula(new Damage( { amount: 30, type: DamageType.Crush, target: Vigor.Health }, { amount: 60, type: DamageType.Crush, target: Vigor.Stamina }, { amount: 60, type: DamageType.Dominance, target: Vigor.Resolve } ))) this.containers.push(bowels) this.actions.push(new TransferAction(bowels, stomach)) this.otherActions.push(new FeedAction(stomach)) const cock = new Cock(this, 2, new ConstantDamageFormula(new Damage( { amount: 30, type: DamageType.Crush, target: Vigor.Health }, { amount: 60, type: DamageType.Crush, target: Vigor.Stamina }, { amount: 60, type: DamageType.Dominance, target: Vigor.Resolve } ))) const balls = new Balls(this, 2, new ConstantDamageFormula(new Damage( { amount: 30, type: DamageType.Crush, target: Vigor.Health }, { amount: 60, type: DamageType.Crush, target: Vigor.Stamina }, { amount: 60, type: DamageType.Dominance, target: Vigor.Resolve } )), cock) this.containers.push(balls) this.containers.push(cock) biconnectContainers(cock, balls) } }