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			|  |  |  | import { Creature } from "../creature" | 
		
	
		
			
			|  |  |  | import { Damage, DamageType, ConstantDamageFormula, Vigor, Side } from '../combat' | 
		
	
		
			
			|  |  |  | import { MalePronouns, ImproperNoun, FemalePronouns, Verb } from '../language' | 
		
	
		
			
			|  |  |  | import { VoreType, Stomach, Bowels } from '../vore' | 
		
	
		
			
			|  |  |  | import { AttackAction, TransferAction, FeedAction } from '../combat/actions' | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | export class Dragon extends Creature { | 
		
	
		
			
			|  |  |  | constructor () { | 
		
	
		
			
			|  |  |  | super(new ImproperNoun('dragon', 'dragons'), new ImproperNoun('wolf', 'wolves'), FemalePronouns, { Toughness: 35, Power: 35, Speed: 15, Willpower: 30, Charm: 20 }, new Set([VoreType.Oral, VoreType.Anal]), new Set([VoreType.Oral, VoreType.Anal]), 300) | 
		
	
		
			
			|  |  |  | this.actions.push( | 
		
	
		
			
			|  |  |  | new AttackAction( | 
		
	
		
			
			|  |  |  | new ConstantDamageFormula( | 
		
	
		
			
			|  |  |  | new Damage( | 
		
	
		
			
			|  |  |  | { amount: 20, type: DamageType.Pierce, target: Vigor.Health } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ), | 
		
	
		
			
			|  |  |  | new Verb("bite", "bites", "biting", "bit") | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.side = Side.Monsters | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | const stomach = new Stomach(this, 50, new Damage( | 
		
	
		
			
			|  |  |  | { amount: 40, type: DamageType.Acid, target: Vigor.Health }, | 
		
	
		
			
			|  |  |  | { amount: 20, type: DamageType.Crush, target: Vigor.Stamina }, | 
		
	
		
			
			|  |  |  | { amount: 20, type: DamageType.Dominance, target: Vigor.Resolve } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.containers.push(stomach) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | const bowels = new Bowels(this, 50, new Damage( | 
		
	
		
			
			|  |  |  | { amount: 10, type: DamageType.Crush, target: Vigor.Health }, | 
		
	
		
			
			|  |  |  | { amount: 25, type: DamageType.Crush, target: Vigor.Stamina }, | 
		
	
		
			
			|  |  |  | { amount: 50, type: DamageType.Dominance, target: Vigor.Resolve } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.containers.push(bowels) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.actions.push(new TransferAction(bowels, stomach)) | 
		
	
		
			
			|  |  |  | this.actions.push(new TransferAction(stomach, bowels)) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.otherActions.push(new FeedAction(stomach)) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } |