|  |  | @@ -30,18 +30,33 @@ export class Werewolf extends Creature { | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.side = Side.Monsters | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | const stomach = new Stomach(this, 2, new ConstantDamageFormula(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 60, type: DamageType.Acid, target: Vigor.Health }, | 
		
	
		
			
			|  |  |  | { amount: 30, type: DamageType.Crush, target: Vigor.Stamina }, | 
		
	
		
			
			|  |  |  | { amount: 30, type: DamageType.Dominance, target: Vigor.Resolve } | 
		
	
		
			
			|  |  |  | ))) | 
		
	
		
			
			|  |  |  | const stomach = new Stomach( | 
		
	
		
			
			|  |  |  | this, | 
		
	
		
			
			|  |  |  | 1, | 
		
	
		
			
			|  |  |  | new StatDamageFormula([ | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Toughness, target: Vigor.Health, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Power, target: Vigor.Health, type: DamageType.Crush }, | 
		
	
		
			
			|  |  |  | { fraction: 0.5, stat: Stat.Toughness, target: Vigor.Stamina, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 0.5, stat: Stat.Power, target: Vigor.Stamina, type: DamageType.Crush }, | 
		
	
		
			
			|  |  |  | { fraction: 0.5, stat: Stat.Toughness, target: Vigor.Resolve, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 0.5, stat: Stat.Power, target: Vigor.Resolve, type: DamageType.Crush } | 
		
	
		
			
			|  |  |  | ]) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.containers.push(stomach) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | const bowels = new Bowels(this, 2, new ConstantDamageFormula(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 30, type: DamageType.Crush, target: Vigor.Health }, | 
		
	
		
			
			|  |  |  | { amount: 60, type: DamageType.Crush, target: Vigor.Stamina }, | 
		
	
		
			
			|  |  |  | { amount: 60, type: DamageType.Dominance, target: Vigor.Resolve } | 
		
	
		
			
			|  |  |  | ))) | 
		
	
		
			
			|  |  |  | const bowels = new Bowels( | 
		
	
		
			
			|  |  |  | this, | 
		
	
		
			
			|  |  |  | 1.5, | 
		
	
		
			
			|  |  |  | new StatDamageFormula([ | 
		
	
		
			
			|  |  |  | { fraction: 0.5, stat: Stat.Toughness, target: Vigor.Health, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 0.5, stat: Stat.Power, target: Vigor.Health, type: DamageType.Crush }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Toughness, target: Vigor.Stamina, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Power, target: Vigor.Stamina, type: DamageType.Crush }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Toughness, target: Vigor.Resolve, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Power, target: Vigor.Resolve, type: DamageType.Crush } | 
		
	
		
			
			|  |  |  | ]) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.containers.push(bowels) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
				|  |  | @@ -49,17 +64,32 @@ export class Werewolf extends Creature { | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.otherActions.push(new FeedAction(stomach)) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | const cock = new Cock(this, 2, new ConstantDamageFormula(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 30, type: DamageType.Crush, target: Vigor.Health }, | 
		
	
		
			
			|  |  |  | { amount: 60, type: DamageType.Crush, target: Vigor.Stamina }, | 
		
	
		
			
			|  |  |  | { amount: 60, type: DamageType.Dominance, target: Vigor.Resolve } | 
		
	
		
			
			|  |  |  | ))) | 
		
	
		
			
			|  |  |  | const cock = new Cock( | 
		
	
		
			
			|  |  |  | this, | 
		
	
		
			
			|  |  |  | 1.5, | 
		
	
		
			
			|  |  |  | new StatDamageFormula([ | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Charm, target: Vigor.Health, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Power, target: Vigor.Health, type: DamageType.Crush }, | 
		
	
		
			
			|  |  |  | { fraction: 0.5, stat: Stat.Charm, target: Vigor.Stamina, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 0.5, stat: Stat.Power, target: Vigor.Stamina, type: DamageType.Crush }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Charm, target: Vigor.Resolve, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Power, target: Vigor.Resolve, type: DamageType.Crush } | 
		
	
		
			
			|  |  |  | ]) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | const balls = new Balls(this, 2, new ConstantDamageFormula(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 30, type: DamageType.Crush, target: Vigor.Health }, | 
		
	
		
			
			|  |  |  | { amount: 60, type: DamageType.Crush, target: Vigor.Stamina }, | 
		
	
		
			
			|  |  |  | { amount: 60, type: DamageType.Dominance, target: Vigor.Resolve } | 
		
	
		
			
			|  |  |  | )), cock) | 
		
	
		
			
			|  |  |  | const balls = new Balls( | 
		
	
		
			
			|  |  |  | this, | 
		
	
		
			
			|  |  |  | 1.5, | 
		
	
		
			
			|  |  |  | new StatDamageFormula([ | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Toughness, target: Vigor.Health, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Power, target: Vigor.Health, type: DamageType.Crush }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Toughness, target: Vigor.Stamina, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 1, stat: Stat.Power, target: Vigor.Stamina, type: DamageType.Crush }, | 
		
	
		
			
			|  |  |  | { fraction: 1.5, stat: Stat.Toughness, target: Vigor.Resolve, type: DamageType.Acid }, | 
		
	
		
			
			|  |  |  | { fraction: 1.5, stat: Stat.Power, target: Vigor.Resolve, type: DamageType.Crush } | 
		
	
		
			
			|  |  |  | ]), | 
		
	
		
			
			|  |  |  | cock | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.containers.push(balls) | 
		
	
		
			
			|  |  |  | this.containers.push(cock) | 
		
	
	
		
			
				|  |  | 
 |