|  |  | @@ -281,6 +281,22 @@ export const Town = (): Place => { | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Cut stats", | 
		
	
		
			
			|  |  |  | "Make your stats less good-er", | 
		
	
		
			
			|  |  |  | (world, executor) => { | 
		
	
		
			
			|  |  |  | Object.keys(Stat).forEach(stat => { | 
		
	
		
			
			|  |  |  | executor.baseStats[stat as Stat] -= 5 | 
		
	
		
			
			|  |  |  | executor.takeDamage(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 5, target: (stat as Stat), type: DamageType.Pure } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | return new LogLine(`You're weaker now`) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Boost stats", | 
		
	
	
		
			
				|  |  | @@ -319,6 +335,22 @@ export const Town = (): Place => { | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Set Name", | 
		
	
		
			
			|  |  |  | "Set your name", | 
		
	
		
			
			|  |  |  | (world, executor) => { | 
		
	
		
			
			|  |  |  | const input = prompt("Enter a name") | 
		
	
		
			
			|  |  |  | if (input !== null) { | 
		
	
		
			
			|  |  |  | executor.baseName = new ProperNoun(input) | 
		
	
		
			
			|  |  |  | return new LogLine(`Your new name is ${executor.baseName}.`) | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | return new LogLine(`nvm`) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | home.biconnect(Direction.South, debug) | 
		
	
		
			
			|  |  |  | home.biconnect(Direction.North, westAve) | 
		
	
		
			
			|  |  |  | westAve.biconnect(Direction.West, westRoad) | 
		
	
	
		
			
				|  |  | 
 |