|  |  | @@ -1,5 +1,5 @@ | 
		
	
		
			
			|  |  |  | import { Creature } from "../creature" | 
		
	
		
			
			|  |  |  | import { Damage, DamageType, ConstantDamageFormula, Vigor, Side, GroupAction, FractionDamageFormula, DamageFormula, UniformRandomDamageFormula, CompositionAction, StatusEffect } from '../combat' | 
		
	
		
			
			|  |  |  | import { Damage, DamageType, ConstantDamageFormula, Vigor, Side, GroupAction, FractionDamageFormula, DamageFormula, UniformRandomDamageFormula, CompositionAction, StatusEffect, CompositeDamageFormula } from '../combat' | 
		
	
		
			
			|  |  |  | import { MalePronouns, ImproperNoun, Verb, ProperNoun, ToBe, SoloLineArgs } from '../language' | 
		
	
		
			
			|  |  |  | import { VoreType, NormalContainer, Vore, InnerVoreContainer, Container } from '../vore' | 
		
	
		
			
			|  |  |  | import { TransferAction } from '../combat/actions' | 
		
	
	
		
			
				|  |  | @@ -170,16 +170,16 @@ export class Goldeneye extends Creature { | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ), | 
		
	
		
			
			|  |  |  | new DamageConsequence( | 
		
	
		
			
			|  |  |  | new FractionDamageFormula([ | 
		
	
		
			
			|  |  |  | { fraction: 0.75, target: Vigor.Health, type: DamageType.Pure } | 
		
	
		
			
			|  |  |  | ]) | 
		
	
		
			
			|  |  |  | ), | 
		
	
		
			
			|  |  |  | new DamageConsequence( | 
		
	
		
			
			|  |  |  | new ConstantDamageFormula( | 
		
	
		
			
			|  |  |  | new Damage( | 
		
	
		
			
			|  |  |  | { amount: 50, target: Vigor.Health, type: DamageType.Crush } | 
		
	
		
			
			|  |  |  | new CompositeDamageFormula([ | 
		
	
		
			
			|  |  |  | new FractionDamageFormula([ | 
		
	
		
			
			|  |  |  | { fraction: 0.75, target: Vigor.Health, type: DamageType.Pure } | 
		
	
		
			
			|  |  |  | ]), | 
		
	
		
			
			|  |  |  | new ConstantDamageFormula( | 
		
	
		
			
			|  |  |  | new Damage( | 
		
	
		
			
			|  |  |  | { amount: 50, target: Vigor.Health, type: DamageType.Crush } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ]) | 
		
	
		
			
			|  |  |  | ), | 
		
	
		
			
			|  |  |  | new StatusConsequence( | 
		
	
		
			
			|  |  |  | () => new StunEffect(3) | 
		
	
	
		
			
				|  |  | 
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