|  | "use strict";
function DialogNode() {
  this.text = "Foo bar baz.";
  this.hooks = [];
  this.visit = function() {
    for (let i=0; i<this.hooks.length; i++)
      this.hooks[i]();
  };
  this.choices = [];
  this.addChoice = function(text,node,tests=[]) {
    this.choices.push({"text": text, "node": node, "tests": []});
  };
}
function EatDude() {
  DialogNode.call(this);
  let nerd = new Anthro();
  this.text = "You approach the " + nerd.description();
  let eatHim = new DialogNode();
  eatHim.text = "You eat the nerd. Burp.";
  eatHim.hooks.push(function() { player.stomach.feed(nerd); });
  let dontEatHim = new DialogNode();
  dontEatHim.text = "You don't eat the nerd.";
  this.addChoice("Eat him lol",eatHim);
  this.addChoice("Actually don't",dontEatHim);
}
function PhoneCall() {
  DialogNode.call(this);
  this.text = "You pick up the phone. Who do you want to call?";
  {
    let nodeFen = new DialogNode();
    this.addChoice("Fen",nodeFen);
    nodeFen.text = "You dial Fen's number. Milliseconds later, he kicks open your front door and dabs on you, then runs away.";
  }
  {
    let nodeNerd = new DialogNode();
    this.addChoice("Some nerd",nodeNerd);
    nodeNerd.text = "You dial some nerd. He shows up at your front door.";
    nodeNerd.hooks.push(function() { startDialog(new EatDude()); });
  }
  {
    let nodeCrash = new DialogNode();
    this.addChoice("Crash the game",nodeCrash);
    nodeCrash.text = "Oh no oops";
    nodeCrash.hooks.push(function() { potato() });
  }
}
function FallenFoe(foe) {
  DialogNode.call(this);
  this.text = "What do you want to do with your enemy?";
  {
    let nodeEat = new DialogNode();
    this.addChoice("Devour!",nodeEat);
    nodeEat.text = "You grab your helpless prey and force them down your gullet.";
    nodeEat.hooks.push(function() {
      player.stomach.feed(foe);
    })
  }
  {
    let nodeSpare = new DialogNode();
    this.addChoice("Spare",nodeSpare);
    nodeSpare.text = "You decide to leave your foe uneaten.";
  }
}
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