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- function pick(list) {
- return list[Math.floor(Math.random()*list.length)];
- }
-
- function Creature(name = "Creature") {
- this.name = name;
- this.health = 100;
- this.maxHealth = 100;
- this.mass = 80;
- this.stomach = new Stomach();
- }
-
- function Player(name = "Player") {
- Creature.call(this, name);
-
- this.fullness = 100;
- this.maxFullness = 200;
- }
-
- function Anthro() {
- this.mass = 80 * (Math.random()/2 - 0.25 + 1);
- this.build = "ordinary";
- if (this.mass < 70) {
- this.build = "skinny";
- } else if (this.mass > 90) {
- this.build = "fat";
- }
-
- this.species = pick(["dog","cat","lizard","deer","wolf","fox"]);
-
- Creature.call(this, name);
-
- this.description = function() {
- return this.build + " " + this.species;
- };
- }
-
- // vore stuff here
-
- function Container(name = "stomach") {
- this.name = name;
- this.contents = [];
- this.digested = [];
- this.digest = function(time) {
-
- };
-
- this.feed = function(prey) {
- this.contents.push(prey);
- };
- }
-
- function Stomach() {
- Container.call(this, "stomach");
-
- // health/sec
- this.damageRate = 15*100/86400;
-
- // kg/sec
- this.digestRate = 80/8640;
-
- this.digest = function(time) {
- let lines = [];
- this.contents.forEach(function(prey) {
- if (prey.health > 0) {
- let damage = Math.min(prey.health, this.damageRate * time);
- prey.health -= damage;
- time -= damage / this.damageRate;
- }
-
- if (prey.health <= 0) {
- let digested = Math.min(prey.mass, this.digestRate * time);
-
- prey.mass -= digested;
- }
-
- if (prey.mass <= 0) {
- lines.push("Your churning guts have reduced a " + prey.description() + " to meaty chyme.");
- this.digested.push(prey);
- }
-
- }, this);
-
- this.contents.filter(function(prey) {
- return prey.mass > 0;
- });
-
- return lines;
- };
-
-
- }
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