"use strict";
function StatBuff(type, amount) {
this.stat = type;
this.amount = amount;
}
function Creature(name = "Creature", str = 10, dex = 10, con = 10) {
this.name = name;
this.mass = 80;
this.attacks = [];
this.baseStr = str;
this.baseDex = dex;
this.baseCon = con;
this.statBuffs = [];
this.statMultiplier = function(stat) {
let multiplier = 1;
return this.statBuffs.reduce((multiplier, effect) => (effect.stat == stat) ? multiplier * effect.amount : multiplier, multiplier);
};
Object.defineProperty(this, "str", {
get: function() {
return this.baseStr * this.statMultiplier("str");
},
set: function(val) {
this.baseStr = val;
}
});
Object.defineProperty(this, "dex", {
get: function() {
return this.baseDex * this.statMultiplier("dex");
},
set: function(val) {
this.baseDex = val;
}
});
Object.defineProperty(this, "con", {
get: function() {
return this.baseCon * this.statMultiplier("con");
},
set: function(val) {
this.baseCon = val;
}
});
this.hasName = false;
Object.defineProperty(this, "maxHealth", {
get: function() {
return this.str * 5 + this.con * 10;
}
});
this.health = this.maxHealth;
Object.defineProperty(this, "maxStamina", {
get: function() {
return this.dex * 5 + this.con * 10;
}
});
this.stamina = this.maxStamina;
// fraction of max health per second
this.healthRate = 1 / 86400 * 4;
this.staminaRate = 1 / 86400 * 6;
this.healthPercentage = function() {
return this.health / this.maxHealth;
};
this.staminaPercentage = function() {
return this.stamina / this.maxStamina;
};
this.restoreHealth = function(time) {
this.health = Math.min(this.maxHealth, this.health + this.maxHealth * time * this.healthRate);
};
this.restoreStamina = function(time) {
this.stamina = Math.min(this.maxStamina, this.stamina + this.maxStamina * time * this.staminaRate);
};
this.flags = {};
this.clear = function() {
this.flags = {};
};
this.prefs = {
prey: true,
scat: true,
grapple: true,
vore: {
oral: 1,
anal: 1,
cock: 1,
unbirth: 1,
breast: 1,
hard: 1,
soul: 1
}
};
this.cash = Math.floor(Math.random() * 10 + 5);
this.text = {};
this.startCombat = function() {
return [this.description("A") + " appears. It's a fight!"];
};
this.finishCombat = function() {
return [this.description("The") + " scoops up your limp body and gulps you down."];
};
this.finishDigest = function() {
return [this.description("The") + " digests you..."];
};
this.defeated = function() {
startDialog(new FallenFoe(this));
};
this.changeStamina = function(amount) {
this.stamina += amount;
this.stamina = Math.min(this.maxStamina, this.stamina);
this.stamina = Math.max(0, this.stamina);
};
this.tickEffects = function() {
this.statBuffs.forEach(function(x) {
x.tick();
});
this.statBuffs.filter(function(x) {
return x.alive;
});
};
}
function Player(name = "Player") {
Creature.call(this, name, 15, 15, 15);
this.attacks.push(punchAttack(this));
this.attacks.push(flankAttack(this));
this.attacks.push(grapple(this));
this.attacks.push(grappleSubdue(this));
this.attacks.push(grappleDevour(this));
this.attacks.push(grappleAnalVore(this));
this.attacks.push(grappleCockVore(this));
this.attacks.push(grappleUnbirth(this));
this.attacks.push(grappleBreastVore(this));
this.attacks.push(grappleRelease(this));
this.attacks.push(grappledStruggle(this));
this.attacks.push(grappledReverse(this));
this.attacks.push(shrunkGrapple(this));
this.attacks.push(shrunkSwallow(this));
this.attacks.push(shrunkStomp(this));
this.attacks.push(pass(this));
this.attacks.push(flee(this));
this.backupAttack = pass(this);
this.cash = 100;
this.stomach = new Stomach(this);
this.bowels = new Bowels(this, this.stomach);
this.stomach.bowels = this.bowels;
this.balls = new Balls(this);
this.womb = new Womb(this);
this.breasts = new Breasts(this);
this.parts = {};
this.arousal = 0;
this.arousalRate = 100 / 86400 * 2;
this.arousalLimit = function() {
return 100 * Math.sqrt(this.con / 15);
};
this.buildArousal = function(time) {
this.arousal += this.arousalRate * time;
this.arousal += this.arousalRate * this.bowels.fullnessPercent();
this.arousal += this.arousalRate * this.balls.fullnessPercent();
this.arousal += this.arousalRate * this.womb.fullnessPercent();
this.arousal += this.arousalRate * this.breasts.fullnessPercent();
if (this.arousal >= this.arousalLimit()) {
update(this.orgasm());
}
};
this.orgasm = function() {
this.arousal = 0;
let result = [];
result.push("You're cumming!", newline);
if (this.balls.waste > 0) {
result.push(this.balls.describeOrgasm(), newline);
}
if (this.bowels.waste > 0) {
result.push(this.bowels.describeOrgasm(), newline);
}
if (this.womb.waste > 0) {
result.push(this.womb.describeOrgasm(), newline);
}
if (this.breasts.waste > 0) {
result.push(this.breasts.describeOrgasm(), newline);
}
return result;
};
}
function Anthro(name = "Anthro") {
this.build = pickRandom(["skinny", "fat", "muscular", "sickly", "ordinary"]);
switch (this.build) {
case "skinny":
Creature.call(this, name, 8, 12, 8);
this.mass *= (Math.random() * 0.2 + 0.7);
break;
case "fat":
Creature.call(this, name, 10, 7, 15);
this.mass *= (Math.random() * 0.4 + 1.1);
break;
case "muscular":
Creature.call(this, name, 13, 11, 13);
this.mass *= (Math.random() * 0.1 + 1.1);
break;
case "sickly":
Creature.call(this, name, 6, 8, 6);
this.mass *= (Math.random() * 0.2 + 0.6);
break;
case "ordinary":
Creature.call(this, name, 10, 10, 10);
break;
}
this.species = pickRandom(["dog", "cat", "lizard", "deer", "wolf", "fox"]);
// todo better lol
this.description = function(prefix = "") {
if (this.build == "")
if (prefix == "")
return this.species;
else
return prefix + " " + this.species;
else
if (prefix == "")
return this.build + " " + this.species;
else
return prefix + " " + this.build + " " + this.species;
};
this.attacks.push(new punchAttack(this));
this.attacks.push(new flankAttack(this));
this.attacks.push(new grapple(this));
this.attacks.push(new grappleDevour(this));
this.attacks.push(new grappledStruggle(this));
this.attacks.push(new grappledReverse(this));
this.backupAttack = new pass(this);
this.struggles = [];
this.struggles.push(new plead(this));
this.struggles.push(new struggle(this));
this.struggles.push(new submit(this));
this.digests = [];
this.digests.push(new digestPlayerStomach(this, 20));
this.backupDigest = new digestPlayerStomach(this, 20);
}
function Fen() {
Creature.call(this, name, 1000000, 1099900, 1000000);
this.build = "loomy";
this.species = "crux";
this.description = function(prefix) {
return "Fen";
};
this.attacks = [];
this.attacks.push(new devourPlayer(this));
this.attacks.push(new devourPlayerAnal(this));
this.attacks.push(new devourPlayerSoul(this));
this.attacks.push(new devourPlayerHard(this));
this.attacks.push(new leer(this));
this.backupAttack = new poke(this);
this.struggles = [];
this.struggles.push(new rub(this));
this.struggles.push(new whimper(this));
this.struggles.push(new gurgle(this));
this.struggles.push(new twitch(this));
this.digests = [];
this.digests.push(new instakillPlayerStomach(this));
this.digests.push(new instakillPlayerBowels(this));
this.digests.push(new fenPlayerBowelsSoul(this));
this.digests.push(new fenFeedHard(this));
this.digests.push(new instakillPlayerStomachSoul(this));
this.backupDigest = new digestPlayerStomach(this, 50);
}
function Micro() {
Creature.call(this, name);
this.health = 5;
this.mass = 0.1 * (Math.random() / 2 - 0.25 + 1);
this.species = pick(["dog", "cat", "lizard", "deer", "wolf", "fox"]);
this.description = function(prefix = "") {
if (prefix == "")
return "micro " + this.species;
else
return prefix + " micro " + this.species;
};
}
// vore stuff here
function Container(owner) {
this.owner = owner;
this.contents = [];
this.waste = 0;
this.digested = [];
// health/sec
this.damageRate = 15 * 100 / 86400;
// health percent/sec
this.damageRatePercent = 1 / 86400;
this.capacity = 100;
// kg/sec
this.digestRate = 80 / 8640; //100kg/3hr equivalent
this.digest = function(time) {
let lines = [];
this.contents.forEach(function(prey) {
if (prey.health > 0) {
let damage = Math.min(prey.health, this.damageRate * time + this.damageRatePercent * prey.maxHealth * time);
prey.health -= damage;
time -= damage / (this.damageRate + this.damageRatePercent * prey.maxHealth);
if (prey.health + damage > 50 && prey.health <= 50) {
lines.push(this.describeDamage(prey));
}
if (prey.health <= 0) {
lines.push(this.describeKill(prey));
}
}
if (prey.health <= 0) {
let digested = Math.min(prey.mass, this.digestRate * time * (this.capacity/100));
prey.mass -= digested;
this.owner.changeStamina(digested * 10);
this.fill(digested);
}
if (prey.mass <= 0) {
lines.push(this.describeFinish(prey));
this.finish(prey);
}
this.contents = this.contents.filter(function(prey) {
return prey.mass > 0;
});
}, this);
return lines;
};
this.feed = function(prey) {
this.contents.push(prey);
};
this.fullness = function() {
return this.contents.reduce((total, prey) => total + prey.mass, 0) + this.waste;
};
this.fullnessPercent = function() {
return this.fullness() / this.capacity;
};
this.add = function(amount) {
this.waste += amount;
};
this.finish = function(prey) {
if (prey.prefs.scat)
this.digested.push(prey);
};
}
function Stomach(owner) {
Container.call(this, owner);
this.describeDamage = function(prey) {
return "Your guts gurgle and churn, slowly wearing down " + prey.description("the") + " trapped within.";
};
this.describeKill = function(prey) {
return prey.description("The") + "'s struggles wane as your stomach overpowers them.";
};
this.describeFinish = function(prey) {
return "Your churning guts have reduced " + prey.description("a") + " to meaty chyme.";
};
this.fill = function(amount) {
if (owner.prefs.scat)
this.bowels.add(amount);
};
this.finish = function(prey) {
this.bowels.finish(prey);
};
}
function Bowels(owner, stomach) {
Container.call(this, owner);
this.stomach = stomach;
this.parentDigest = this.digest;
this.digest = function(time) {
this.contents.forEach(function(x) {
x.timeInBowels += time;
});
let lines = this.parentDigest(time);
let pushed = this.contents.filter(prey => prey.timeInBowels >= 60 * 30);
pushed.forEach(function(x) {
this.stomach.feed(x);
lines.push("Your winding guts squeeze " + x.description("the") + " into your stomach.");
}, this);
this.contents = this.contents.filter(prey => prey.timeInBowels < 60 * 30);
return lines;
};
this.describeDamage = function(prey) {
return "Your bowels gurgle and squeeze, working to wear down " + prey.description("the") + " trapped in those musky confines.";
};
this.describeKill = function(prey) {
return prey.description("The") + " abruptly stops struggling, overpowered by your winding intestines.";
};
this.describeFinish = function(prey) {
return "That delicious " + prey.description() + " didn't even make it to your stomach...now they're gone.";
};
this.describeOrgasm = function() {
let line = "Your knees buckle as your bowels clench and squeeze, forcing out a " + Math.round(this.waste) + "-pound heap of shit in several pleasurable - and forceful - heaves.";
if (this.digested.length > 0) {
line += " The bones of " + join(this.digested) + " are streaked throughout your waste.";
this.digested = [];
}
this.waste = 0;
return [line];
};
this.parentFeed = this.feed;
this.feed = function(prey) {
prey.timeInBowels = 0;
this.parentFeed(prey);
};
this.fill = function(amount) {
if (owner.prefs.scat)
this.add(amount);
};
this.finish = function(prey) {
if (prey.prefs.scat)
this.digested.push(prey);
};
}
function Balls(owner) {
Container.call(this, owner);
this.describeDamage = function(prey) {
return "Your balls slosh as they wear down the " + prey.description("the") + " trapped within.";
};
this.describeKill = function(prey) {
return prey.description("The") + "'s struggles cease, overpowered by your cum-filled balls.";
};
this.describeFinish = function(prey) {
return "Your churning balls have melted " + prey.description("a") + " down to musky cum.";
};
this.describeOrgasm = function() {
let line = "You heavy balls empty themselves over a nearby wall, spraying it with " + Math.round(this.waste) + " pounds of thick cum.";
if (this.digested.length > 0) {
line += " All that seed used to be " + join(this.digested) + ".";
this.digested = [];
}
this.waste = 0;
return [line];
};
this.fill = function(amount) {
this.add(amount);
};
this.finish = function(prey) {
this.digested.push(prey);
};
}
function Womb(owner) {
Container.call(this, owner);
this.describeDamage = function(prey) {
return "You shiver as " + prey.description("the") + " squrims within your womb.";
};
this.describeKill = function(prey) {
return "Your womb clenches and squeezes, overwhelming " + prey.description("the") + " trapped within.";
};
this.describeFinish = function(prey) {
return "Your womb dissolves " + prey.description("a") + " into femcum.";
};
this.describeOrgasm = function() {
let line = "You moan and stumble, nethers exploding with ecstasy and gushing out " + Math.round(this.waste/2.2) + " liters of musky, slick femcum.";
if (this.digested.length > 0) {
line += " You pant, fingering yourself as the remains of " + join(this.digested) + " drip onto the floor.";
this.digested = [];
}
this.waste = 0;
return [line];
};
this.fill = function(amount) {
this.add(amount);
};
this.finish = function(prey) {
this.digested.push(prey);
};
}
function Breasts(owner) {
Container.call(this, owner);
this.describeDamage = function(prey) {
return "Your breasts slosh from side to side, steadily softening " + prey.description("the") + " trapped within.";
};
this.describeKill = function(prey) {
return prey.description("The") + " gives one last mighty shove...and then slumps back in your breasts.";
};
this.describeFinish = function(prey) {
return "Your breasts have broken " + prey.description("a") + " down to creamy milk.";
};
this.describeOrgasm = function() {
let line = "Thick, creamy milk leaks from your overfilled breasts. You grab and squeeze, milking out " + Math.round(this.waste/2.2) + " liters of the warm fluid.";
if (this.digested.length > 0) {
line += " All that milk used to be " + join(this.digested) + ".";
this.digested = [];
}
this.waste = 0;
return [line];
};
this.fill = function(amount) {
this.add(amount);
};
this.finish = function(prey) {
this.digested.push(prey);
};
}
// PLAYER PREY
function plead(predator) {
return {
name: "Plead",
desc: "Ask very, very nicely for the predator to let you go. More effective if you haven't hurt your predator.",
struggle: function(player) {
let escape = Math.random() < predator.health / predator.maxHealth && Math.random() < 0.33;
if (player.health <= 0) {
escape = escape && Math.random() < 0.25;
}
if (escape) {
player.clear();
predator.clear();
return {
"escape": "escape",
"lines": ["You plead for " + predator.description("the") + " to let you free, and they begrudingly agree, horking you up and leaving you shivering on the ground"]
};
} else {
return {
"escape": "stuck",
"lines": ["You plead with " + predator.description("the") + " to let you go, but they refuse."]
};
}
}
};
}
function struggle(predator) {
return {
name: "Struggle",
desc: "Try to squirm free. More effective if you've hurt your predator.",
struggle: function(player) {
let escape = Math.random() > predator.health / predator.maxHealth && Math.random() < 0.33;
if (player.health <= 0 || player.stamina <= 0) {
escape = escape && Math.random() < 0.25;
}
if (escape) {
player.clear();
predator.clear();
return {
"escape": "escape",
"lines": ["You struggle and squirm, forcing " + predator.description("the") + " to hork you up. They groan and stumble away, exhausted by your efforts."]
};
} else {
return {
"escape": "stuck",
"lines": ["You squirm and writhe within " + predator.description("the") + " to no avail."]
};
}
}
};
}
function struggleStay(predator) {
return {
name: "Struggle",
desc: "Try to squirm free. More effective if you've hurt your predator.",
struggle: function(player) {
let escape = Math.random() > predator.health / predator.maxHealth && Math.random() < 0.33;
if (player.health <= 0 || player.stamina <= 0) {
escape = escape && Math.random() < 0.25;
}
if (escape) {
player.clear();
predator.clear();
return {
"escape": "stay",
"lines": ["You struggle and squirm, forcing " + predator.description("the") + " to hork you up. They're not done with you yet..."]
};
} else {
return {
"escape": "stuck",
"lines": ["You squirm and writhe within " + predator.description("the") + " to no avail."]
};
}
}
};
}
function rub(predator) {
return {
name: "Rub",
desc: "Rub rub rub",
struggle: function(player) {
return {
"escape": "stuck",
"lines": ["You rub the crushing walls. At least " + predator.description("the") + " is getting something out of this."]
};
},
requirements: [
function(defender, attacker) {
return defender.flags.voreType != "hard";
}
]
};
}
function whimper(predator) {
return {
name: "Whimper",
desc: "Whiiiiine",
struggle: function(player) {
return {
"escape": "stuck",
"lines": ["You whimper weakly."]
};
},
requirements: [
function(defender, attacker) {
return defender.flags.voreType == "hard" && defender.flags.hardTurns == 0;
}
]
};
}
function gurgle(predator) {
return {
name: "Gurgle",
desc: "gurgle gurgle",
struggle: function(player) {
return {
"escape": "stuck",
"lines": ["You let out a faint gurgling sound."]
};
},
requirements: [
function(defender, attacker) {
return defender.flags.voreType == "hard" && defender.flags.hardTurns == 1 || defender.flags.hardTurns == 2;
}
]
};
}
function twitch(predator) {
return {
name: "Twitch",
desc: "twitch",
struggle: function(player) {
return {
"escape": "stuck",
"lines": ["You twitch."]
};
},
requirements: [
function(defender, attacker) {
return defender.flags.voreType == "hard" && defender.flags.hardTurns >= 3;
}
]
};
}
function submit(predator) {
return {
name: "Submit",
desc: "Do nothing",
struggle: function(player) {
return {
"escape": "stuck",
"lines": ["You do nothing."]
};
}
};
}