|  |  | @@ -13,7 +13,6 @@ function KuroLuxray() { | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.attacks.push(kuroLick(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(kuroKnead(this)); | 
		
	
		
			
			|  |  |  | //this.attacks.push(kuroSlideSit(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(kuroOralVore(this)); | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | this.attacks.push(kuroAnalSmother(this)); | 
		
	
	
		
			
				|  |  | @@ -107,6 +106,9 @@ function kuroPounce(attacker) { | 
		
	
		
			
			|  |  |  | requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return attacker.flags.state == "chase"; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return defender.prefs.prey && defender.prefs.vore.oral > 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
	
		
			
				|  |  | @@ -130,6 +132,9 @@ function kuroSit(attacker) { | 
		
	
		
			
			|  |  |  | requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return attacker.flags.state == "chase"; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return defender.prefs.prey && defender.prefs.vore.anal > 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
	
		
			
				|  |  | @@ -187,7 +192,7 @@ function kuroOralVore(attacker) { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 2 - 1.5 * defender.staminaPercentage(); } | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 2 - 1 * defender.staminaPercentage(); } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
	
		
			
				|  |  | @@ -207,11 +212,10 @@ function kuroOralSuckle(attacker) { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 1; } | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return defender.staminaPercentage() * 1.25; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function kuroOralSwallow(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
	
		
			
				|  |  | @@ -268,7 +272,7 @@ function kuroAnalVore(attacker) { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 1; } | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 2 - defender.staminaPercentage(); } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
				|  |  | @@ -581,8 +585,12 @@ function kuroPlayerStomachStruggleUp(attacker) { | 
		
	
		
			
			|  |  |  | requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return defender.flags.state == "stomach"; | 
		
	
		
			
			|  |  |  | }, function(attacker, defender) { | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return attacker.health > 0 && attacker.stamina > 0; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return attacker.prefs.vore.oral > 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
	
		
			
				|  |  | @@ -615,23 +623,12 @@ function kuroPlayerStomachStruggleDown(attacker) { | 
		
	
		
			
			|  |  |  | return defender.flags.state == "stomach"; | 
		
	
		
			
			|  |  |  | }, function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return attacker.health > 0 && attacker.stamina > 0; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | function(attacker, defender) { | 
		
	
		
			
			|  |  |  | return attacker.prefs.vore.anal > 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 1; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | function template(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | requirements: [ | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 1; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } |