|  |  | @@ -2,34 +2,18 @@ function MountainExplore() { | 
		
	
		
			
			|  |  |  | GameObject.call(this, "Explore"); | 
		
	
		
			
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			|  |  |  | this.actions.push({ | 
		
	
		
			
			|  |  |  | "name": "Wyvern male", | 
		
	
		
			
			|  |  |  | "name": "Wander around", | 
		
	
		
			
			|  |  |  | "action": function() { | 
		
	
		
			
			|  |  |  | startCombat(new MountainWyrm()); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | this.actions.push({ | 
		
	
		
			
			|  |  |  | "name": "Wyvern female", | 
		
	
		
			
			|  |  |  | "name": "Enter the cave", | 
		
	
		
			
			|  |  |  | "action": function() { | 
		
	
		
			
			|  |  |  | startCombat(new MountainWyvern()); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | this.actions.push({ | 
		
	
		
			
			|  |  |  | "name": "Explore", | 
		
	
		
			
			|  |  |  | "action": function() { | 
		
	
		
			
			|  |  |  | let outcome = Math.random(); | 
		
	
		
			
			|  |  |  | advanceTime(60*15); | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | if (outcome < 0.25) { | 
		
	
		
			
			|  |  |  | startCombat(new MountainWyrm()); | 
		
	
		
			
			|  |  |  | } else if (outcome < 0.5) { | 
		
	
		
			
			|  |  |  | startCombat(new MountainWyvern()); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | update(["You wander around for a bit, but haven't found your way out yet."]); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | function MountainWyrm() { | 
		
	
	
		
			
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