| @@ -26,12 +26,13 @@ function MountainWyrm() { | |||||
| this.attacks = []; | this.attacks = []; | ||||
| this.flags.state = "combat"; | this.flags.state = "combat"; | ||||
| this.flags.roars = 0; | |||||
| this.attacks.push(wyrmBite(this)); | this.attacks.push(wyrmBite(this)); | ||||
| /*this.attacks.push(wyrmTail(this)); | |||||
| this.attacks.push(wyrmTail(this)); | |||||
| this.attacks.push(wyrmRoar(this)); | this.attacks.push(wyrmRoar(this)); | ||||
| this.attacks.push(wyrmPounce(this)); | |||||
| /*this.attacks.push(wyrmPounce(this)); | |||||
| this.attacks.push(wyrmGrind(this)); | this.attacks.push(wyrmGrind(this)); | ||||
| this.attacks.push(wyrmCockVore(this)); | this.attacks.push(wyrmCockVore(this)); | ||||
| @@ -48,9 +49,9 @@ function MountainWyrm() { | |||||
| }; | }; | ||||
| this.finishCombat = function() { | this.finishCombat = function() { | ||||
| if (this.flags.stage == "combat") | |||||
| if (this.flags.state == "combat") | |||||
| return [this.description("The") + " knocks you to the ground. You bash your head on a rock and black out."]; | return [this.description("The") + " knocks you to the ground. You bash your head on a rock and black out."]; | ||||
| else if (this.flags.stage == "balls") | |||||
| else if (this.flags.state == "balls") | |||||
| return ["You fall limp in " + this.description("the") + "'s balls."]; | return ["You fall limp in " + this.description("the") + "'s balls."]; | ||||
| }; | }; | ||||
| } | } | ||||
| @@ -73,3 +74,46 @@ function wyrmBite(attacker) { | |||||
| weight: function(attacker, defender) { return 1 + defender.health/defender.maxHealth; } | weight: function(attacker, defender) { return 1 + defender.health/defender.maxHealth; } | ||||
| }; | }; | ||||
| } | } | ||||
| function wyrmTail(attacker) { | |||||
| return { | |||||
| attackPlayer: function(defender){ | |||||
| let damage = attack(attacker, defender, attacker.dex); | |||||
| return [attacker.description("The") + " lashes at you with his tail, dealing " + damage + " damage."]; | |||||
| }, | |||||
| requirements: [ | |||||
| function(attacker, defender) { | |||||
| return attacker.flags.state == "combat"; | |||||
| }, | |||||
| function(attacker, defender) { | |||||
| return !attacker.flags.grappled && !defender.flags.grappled; | |||||
| } | |||||
| ], | |||||
| priority: 1, | |||||
| weight: function(attacker, defender) { return 1 + defender.health/defender.maxHealth; } | |||||
| }; | |||||
| } | |||||
| function wyrmRoar(attacker) { | |||||
| return { | |||||
| attackPlayer: function(defender){ | |||||
| attacker.flags.roars += 1; | |||||
| attacker.statBuffs.push(new StatBuff("str", 1.25)); | |||||
| attacker.statBuffs.push(new StatBuff("con", 1.25)); | |||||
| return [attacker.description("The") + " lets out an earsplitting roar. It looks even angrier now."]; | |||||
| }, | |||||
| requirements: [ | |||||
| function(attacker, defender) { | |||||
| return attacker.flags.state == "combat"; | |||||
| }, | |||||
| function(attacker, defender) { | |||||
| return !attacker.flags.grappled && !defender.flags.grappled; | |||||
| }, | |||||
| function(attacker, defender) { | |||||
| return attacker.flags.roars < 2; | |||||
| } | |||||
| ], | |||||
| priority: 1, | |||||
| weight: function(attacker, defender) { return 0.25 + attacker.flags.roars / 2; } | |||||
| }; | |||||
| } | |||||