|  |  | @@ -52,20 +52,38 @@ function Player(name = "Player") { | 
		
	
		
			
			|  |  |  | this.backupAttack = new pass(this); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function Anthro() { | 
		
	
		
			
			|  |  |  | Creature.call(this, name); | 
		
	
		
			
			|  |  |  | function Anthro(name="Anthro") { | 
		
	
		
			
			|  |  |  | this.build = pickRandom(["skinny", "fat", "muscular", "sickly", "ordinary"]); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | switch(this.build) { | 
		
	
		
			
			|  |  |  | case "skinny": | 
		
	
		
			
			|  |  |  | Creature.call(this, name, 8, 12, 8); | 
		
	
		
			
			|  |  |  | this.mass *= ( Math.random() * 0.2 + 0.7 ); | 
		
	
		
			
			|  |  |  | break; | 
		
	
		
			
			|  |  |  | case "fat": | 
		
	
		
			
			|  |  |  | Creature.call(this, name, 10, 7, 15); | 
		
	
		
			
			|  |  |  | this.mass *= ( Math.random() * 0.4 + 1.1); | 
		
	
		
			
			|  |  |  | break; | 
		
	
		
			
			|  |  |  | case "muscular": | 
		
	
		
			
			|  |  |  | Creature.call(this, name, 13, 11, 13); | 
		
	
		
			
			|  |  |  | this.mass *= ( Math.random() * 0.1 + 1.1); | 
		
	
		
			
			|  |  |  | break; | 
		
	
		
			
			|  |  |  | case "sickly": | 
		
	
		
			
			|  |  |  | Creature.call(this, name, 6, 8, 6); | 
		
	
		
			
			|  |  |  | this.mass *= ( Math.random() * 0.2 + 0.6 ); | 
		
	
		
			
			|  |  |  | break; | 
		
	
		
			
			|  |  |  | case "ordinary": | 
		
	
		
			
			|  |  |  | Creature.call(this, name, 10, 10, 10); | 
		
	
		
			
			|  |  |  | break; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.mass = 80 * (Math.random()/2 - 0.25 + 1); | 
		
	
		
			
			|  |  |  | this.build = "ordinary"; | 
		
	
		
			
			|  |  |  | if (this.mass < 70) { | 
		
	
		
			
			|  |  |  | this.build = "skinny"; | 
		
	
		
			
			|  |  |  | } else if (this.mass > 90) { | 
		
	
		
			
			|  |  |  | this.build = "fat"; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.species = pick(["dog","cat","lizard","deer","wolf","fox"]); | 
		
	
		
			
			|  |  |  | this.species = pickRandom(["dog","cat","lizard","deer","wolf","fox"]); | 
		
	
		
			
			|  |  |  | this.description = function() { | 
		
	
		
			
			|  |  |  | return this.build + " " + this.species; | 
		
	
		
			
			|  |  |  | if (this.build == "") | 
		
	
		
			
			|  |  |  | return this.species; | 
		
	
		
			
			|  |  |  | else | 
		
	
		
			
			|  |  |  | return this.build + " " + this.species; | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.attacks.push(new punchAttack(this)); | 
		
	
	
		
			
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