|  |  | @@ -174,6 +174,37 @@ function grappledStruggle(attacker) { | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | function grappledReverse(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | name: "Reversal", | 
		
	
		
			
			|  |  |  | desc: "Try to pin your grappler. Less likely to work than struggling.", | 
		
	
		
			
			|  |  |  | attack: function(defender) { | 
		
	
		
			
			|  |  |  | let success = Math.random() < 0.25 + (1 - defender.health / defender.maxHealth) * 0.5; | 
		
	
		
			
			|  |  |  | if (success) { | 
		
	
		
			
			|  |  |  | attacker.grappled = false; | 
		
	
		
			
			|  |  |  | defender.grappled = true; | 
		
	
		
			
			|  |  |  | return "You surprise the " + defender.description() + " with a burst of strength, flipping them over and pinning them."; | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | return "You try to throw your opponent off of you, but fail."; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
		
			
			|  |  |  | let success = Math.random() < 0.5 + (1 - defender.health / defender.maxHealth)*0.5 && Math.random() < 0.5; | 
		
	
		
			
			|  |  |  | if (success) { | 
		
	
		
			
			|  |  |  | attacker.grappled = false; | 
		
	
		
			
			|  |  |  | defender.grappled = true; | 
		
	
		
			
			|  |  |  | return "Your prey suddenly grabs hold and flips you over, pinning you!"; | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | return "Your prey tries to grab at you, but you keep them under  control."; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return isGrappled(attacker) && isNormal(defender); } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function pass(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | name: "Pass", | 
		
	
	
		
			
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