|  |  | @@ -306,6 +306,7 @@ function start() { | 
		
	
		
			
			|  |  |  | applySettings(generateSettings()); | 
		
	
		
			
			|  |  |  | document.getElementById("create").style.display = "none"; | 
		
	
		
			
			|  |  |  | document.getElementById("game").style.display = "block"; | 
		
	
		
			
			|  |  |  | document.getElementById("stat-button-status").addEventListener("click", status, false); | 
		
	
		
			
			|  |  |  | loadActions(); | 
		
	
		
			
			|  |  |  | loadCompass(); | 
		
	
		
			
			|  |  |  | loadDialog(); | 
		
	
	
		
			
				|  |  | @@ -591,6 +592,64 @@ function look() { | 
		
	
		
			
			|  |  |  | update([currentRoom.description]); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | function status() { | 
		
	
		
			
			|  |  |  | let lines = []; | 
		
	
		
			
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			|  |  |  | lines.push("You are a " + player.species); | 
		
	
		
			
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			|  |  |  | lines.push(newline); | 
		
	
		
			
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			|  |  |  | if (player.stomach.contents.length > 0) { | 
		
	
		
			
			|  |  |  | lines.push("Your stomach bulges with prey."); | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | player.stomach.contents.map(function(prey) { | 
		
	
		
			
			|  |  |  | let state = ""; | 
		
	
		
			
			|  |  |  | let healthRatio = prey.health / prey.maxHealth; | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | if (healthRatio > 0.75) { | 
		
	
		
			
			|  |  |  | state = "is thrashing in your gut"; | 
		
	
		
			
			|  |  |  | } else if (healthRatio > 0.5) { | 
		
	
		
			
			|  |  |  | state = "is squirming in your belly"; | 
		
	
		
			
			|  |  |  | } else if (healthRatio > 0.25) { | 
		
	
		
			
			|  |  |  | state = "is pressing out at your stomach walls"; | 
		
	
		
			
			|  |  |  | } else if (healthRatio > 0) { | 
		
	
		
			
			|  |  |  | state = "is weakly squirming"; | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | state = "has stopped moving"; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | lines.push(prey.description("A") + " " + state); | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
			|  |  |  | lines.push(newline); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | if (player.butt.contents.length > 0) { | 
		
	
		
			
			|  |  |  | lines.push("Your bowels churn with prey."); | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | player.butt.contents.map(function(prey) { | 
		
	
		
			
			|  |  |  | let state = ""; | 
		
	
		
			
			|  |  |  | let healthRatio = prey.health / prey.maxHealth; | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | if (healthRatio > 0.75) { | 
		
	
		
			
			|  |  |  | state = "is writhing in your bowels"; | 
		
	
		
			
			|  |  |  | } else if (healthRatio > 0.5) { | 
		
	
		
			
			|  |  |  | state = "is struggling against your intestines"; | 
		
	
		
			
			|  |  |  | } else if (healthRatio > 0.25) { | 
		
	
		
			
			|  |  |  | state = "is bulging out of your lower belly"; | 
		
	
		
			
			|  |  |  | } else if (healthRatio > 0) { | 
		
	
		
			
			|  |  |  | state = "is squirming weakly, slipping deeper and deeper"; | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | state = "has succumbed to your bowels"; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | lines.push(prey.description("A") + " " + state); | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
			|  |  |  | lines.push(newline); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | update(lines); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | let toSave = ["str","dex","con","name","species"]; | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | function saveGame() { | 
		
	
	
		
			
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