| @@ -36,6 +36,8 @@ function MountainWyrm() { | |||
| this.attacks.push(wyrmPounce(this)); | |||
| this.attacks.push(wyrmWrestle(this)); | |||
| this.attacks.push(wyrmPounceBite(this)); | |||
| this.attacks.push(wyrmGrind(this)); | |||
| this.attacks.push(wyrmOralVore(this)); | |||
| this.attacks.push(wyrmCockVore(this)); | |||
| @@ -72,6 +74,8 @@ function MountainWyrm() { | |||
| this.finishCombat = function() { | |||
| if (this.flags.state == "combat") | |||
| return [this.description("The") + " knocks you to the ground. You bash your head on a rock and black out."]; | |||
| else if (this.flags.state == "grapple") | |||
| return ["You black out, unable to maintain consciousness..."]; | |||
| else if (this.flags.state == "stomach") | |||
| return [ | |||
| "You give one last heave - one last bid to escape - and fail utterly, falling limp in the wyvern's powerful stomach. He lets our a triumphant roar before settling in, letting out your last breath as part of a sharp, crass <i>BELCH</i>. He growls and moans lowly, rocking to and fro as your body falls apart like slow-cooked meat.", | |||
| @@ -187,10 +191,47 @@ function wyrmPounce(attacker) { | |||
| }; | |||
| } | |||
| function wyrmWrestle(attacker) { | |||
| return { | |||
| attackPlayer: function(defender){ | |||
| let damage = attack(attacker, defender, attacker.str / 3); | |||
| attacker.changeStamina(-15); | |||
| defender.changeStamina(-35); | |||
| return ["The wyrm grabs you and thrashes you about, trying to tire you out."]; | |||
| }, | |||
| requirements: [ | |||
| function(attacker, defender) { | |||
| return attacker.flags.state == "grapple"; | |||
| } | |||
| ], | |||
| priority: 1, | |||
| weight: function(attacker, defender) { return defender.staminaPercentage(); } | |||
| }; | |||
| } | |||
| function wyrmPounceBite(attacker) { | |||
| return { | |||
| attackPlayer: function(defender){ | |||
| let damage = attack(attacker, defender, attacker.str / 3); | |||
| attacker.changeStamina(-15); | |||
| defender.changeStamina(-25); | |||
| return ["The wyrm snaps at you, biting your shoulder."]; | |||
| }, | |||
| requirements: [ | |||
| function(attacker, defender) { | |||
| return attacker.flags.state == "grapple"; | |||
| } | |||
| ], | |||
| priority: 1, | |||
| weight: function(attacker, defender) { return defender.staminaPercentage() * defender.prefs.vore.oral; } | |||
| }; | |||
| } | |||
| function wyrmGrind(attacker) { | |||
| return { | |||
| attackPlayer: function(defender){ | |||
| let damage = attack(attacker, defender, attacker.str / 3); | |||
| attacker.changeStamina(-15); | |||
| defender.changeStamina(-35); | |||
| return ["You squirm as the wyrm grinds his throbbing red shaft along your body, painting your chest and face with hot, musky fluids."]; | |||
| }, | |||
| @@ -200,7 +241,7 @@ function wyrmGrind(attacker) { | |||
| } | |||
| ], | |||
| priority: 1, | |||
| weight: function(attacker, defender) { return defender.staminaPercentage(); } | |||
| weight: function(attacker, defender) { return defender.staminaPercentage() * defender.prefs.vore.cock; } | |||
| }; | |||
| } | |||