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Added Trance. More stuff for Fen. start/finish text per enemy

tags/v0.2.8
Fen Dweller 8年前
コミット
17d7cd865e
5個のファイルの変更61行の追加4行の削除
  1. +23
    -1
      combat.js
  2. +29
    -0
      customs.js
  3. +2
    -2
      feast.js
  4. +1
    -1
      objects.js
  5. +6
    -0
      vore.js

+ 23
- 1
combat.js ファイルの表示

@@ -131,6 +131,28 @@ function grappleDevour(attacker) {
};
}

function grappledDevour(attacker) {
return {
name: "Devour",
desc: "Try to consume your grappling opponent",
attackPlayer: function(defender) {
let success = statHealthCheck(attacker, defender, "str");
if(success) {
defender.flags.grappled = false;
changeMode("eaten");
return [attacker.description("The") + " breaks your pin and crams your upper body into their maw, swallowing you down in seconds."];
} else {
return [attacker.description("The") + " thrashes at you in an attempt to devour you, but you avoid their jaws."];
}
}, requirements: [
function(attacker, defender) { return isGrappled(attacker) && isNormal(defender) && attacker.flags.shrunk != true; }
], conditions: [
function(attacker, defender) { return defender.prefs.prey; }
],
priority: 1,
};
}

function grappleAnalVore(attacker) {
return {
name: "Anal Vore",
@@ -332,7 +354,7 @@ function devourPlayer(attacker) {
],
attackPlayer: function(defender) {
changeMode("eaten");
return ["The voracious " + attacker.description() + " pins you down and devours you in seconds."];
return ["The voracious " + attacker.description() + " pins you down, his slimy maw spreading wide and engulfing your upper body with ease. He swallows and shoves you deeper, cramming your succulent frame into churning, crushing depths in seconds. A lazy, drawn-out <i>belch</i> escapes his gullet, his hunger briefly sated...and your existence now in inescapable peril."];
},
priority: 1,
};


+ 29
- 0
customs.js ファイルの表示

@@ -208,3 +208,32 @@ function GetaDialog() {
this.addChoice("Leave him be", nodeIgnore);
}
}

/* TRANCE */

function Trance() {
Creature.call(this, "Trance", 20, 15, 20);

this.hasName = true;

this.description = function() { return "Trance"; };

this.attacks.push(new punchAttack(this));

this.attacks.push(new grapple(this));
this.attacks.push(new grappleDevour(this));

this.attacks.push(new grappledDevour(this));

this.backupAttack = new pass(this);

this.digests = [];

this.digests.push(new digestPlayerStomach(this,50));
this.struggles = [];

this.struggles.push(new struggle(this));

this.startCombat = function() { return ["You yelp and turn around as hot breath spills over your shoulder. A massive sergal has crept up on you...and he looks <i>hungry</i>"]; };
this.digestFinish = function() { return ["The sergal's crushing guts reduce you to a pool of chyme..."]; };
}

+ 2
- 2
feast.js ファイルの表示

@@ -391,7 +391,7 @@ function respawn(respawnRoom) {
function startCombat(opponent) {
currentFoe = opponent;
changeMode("combat");
update(["Oh shit it's " + opponent.description("a")]);
update(opponent.startCombat());
}

function attackClicked(index) {
@@ -446,7 +446,7 @@ function struggleClicked(index) {
update([digest.digest(player)]);

if (player.health <= -100) {
update(["You digest in the depths of " + currentFoe.description("the")]);
update(currentFoe.finishDigest());
respawn(respawnRoom);
}
}


+ 1
- 1
objects.js ファイルの表示

@@ -138,7 +138,7 @@ function WildernessExplore(natureTrail) {
if (outcome < 0.25) {
moveToByName("Nature Trail", "You find your way back");
} else if (outcome < 0.5) {
startCombat(new Anthro());
startCombat(new Trance());
} else {
update(["You wander around for a bit, but haven't found anything."]);
}


+ 6
- 0
vore.js ファイルの表示

@@ -46,6 +46,12 @@ function Creature(name = "Creature", str=10, dex=10, con=10) {
};

this.cash = Math.floor(Math.random() * 10 + 5);

this.text = {};

this.startCombat = function() { return [this.description("A") + " appears. It's a fight!"]; };

this.finishDigest = function() { return [this.description("The") + " digests you..."]; };
}

function Player(name = "Player") {


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