| @@ -87,14 +87,14 @@ document.addEventListener("DOMContentLoaded", e => { | |||||
| const overlay = document.querySelector("#overlay"); | const overlay = document.querySelector("#overlay"); | ||||
| document.addEventListener("mousedown", e => { | document.addEventListener("mousedown", e => { | ||||
| let x = e.pageX - overlay.getBoundingClientRect().x; | |||||
| let y = e.pageY - overlay.getBoundingClientRect().y; | |||||
| let x = e.clientX - overlay.getBoundingClientRect().x; | |||||
| let y = e.clientY - overlay.getBoundingClientRect().y; | |||||
| updateOverlay([[x,y]], e.buttons % 2 != 0); | updateOverlay([[x,y]], e.buttons % 2 != 0); | ||||
| }); | }); | ||||
| document.addEventListener("mousemove", e => { | document.addEventListener("mousemove", e => { | ||||
| let x = e.pageX - overlay.getBoundingClientRect().x; | |||||
| let y = e.pageY - overlay.getBoundingClientRect().y; | |||||
| let x = e.clientX - overlay.getBoundingClientRect().x; | |||||
| let y = e.clientY - overlay.getBoundingClientRect().y; | |||||
| updateOverlay([[x,y]], e.buttons % 2 != 0); | updateOverlay([[x,y]], e.buttons % 2 != 0); | ||||
| }); | }); | ||||
| @@ -105,8 +105,8 @@ document.addEventListener("DOMContentLoaded", e => { | |||||
| let touches = []; | let touches = []; | ||||
| for (let i=0; i < e.touches.length; i++) { | for (let i=0; i < e.touches.length; i++) { | ||||
| let x = e.touches[i].pageX - offsetX; | |||||
| let y = e.touches[i].pageY - offsetY; | |||||
| let x = e.touches[i].clientX - offsetX; | |||||
| let y = e.touches[i].clientY - offsetY; | |||||
| touches.push([x,y]); | touches.push([x,y]); | ||||
| } | } | ||||
| updateOverlay(touches, true); | updateOverlay(touches, true); | ||||
| @@ -119,8 +119,8 @@ document.addEventListener("DOMContentLoaded", e => { | |||||
| let touches = []; | let touches = []; | ||||
| for (let i=0; i < e.touches.length; i++) { | for (let i=0; i < e.touches.length; i++) { | ||||
| let x = e.touches[i].pageX - offsetX; | |||||
| let y = e.touches[i].pageY - offsetY; | |||||
| let x = e.touches[i].clientX - offsetX; | |||||
| let y = e.touches[i].clientY - offsetY; | |||||
| touches.push([x,y]); | touches.push([x,y]); | ||||
| } | } | ||||
| updateOverlay(touches, true); | updateOverlay(touches, true); | ||||