function random_desc(list, odds=1) { if (Math.random() < odds) return list[Math.floor(Math.random() * list.length)]; else return ""; } function merge_things(list,semicolons=false) { if (list.length == 0) { return ""; } else if (list.length == 1) { return list[0]; } else if (list.length == 2) { return list[0] + " and " + list[1]; } else { result = ""; list.slice(0,list.length-1).forEach(function(term) { result += term + ", "; }) result += "and " + list[list.length-1] return result; } } function merge_desc(list) { result = "" list.forEach(function(term) { if (term != "") result += term + " "; }); // knock off the last space if (result.length > 0) { result = result.substring(0, result.length - 1); } return result; } // maybe make this something that approximates a // normal distribution; doing this 15,000,000 times is bad... function distribution(min, max, samples) { var result = 0; for (var i = 0; i < samples; i++) { result += Math.floor(Math.random() * (max - min + 1) + min); } return result; } /* default actions */ function defaultStomp(thing) { return "You crush " + thing.describe() + " underfoot."; } function defaultKick(thing) { return "You punt " + thing.describe() + ", destroying " + (thing.count > 1 ? "them" : "it") + "."; } function defaultEat(thing) { return "You scoop up " + thing.describe() + " and swallow " + (thing.count > 1 ? "them" : "it") + " whole."; } function DefaultEntity() { this.stomp = defaultStomp; this.eat = defaultEat; this.kick = defaultKick; return this; } function Person(count = 1) { this.name = "Person"; this.count = count; this.contents = {}; this.describeOne = function (verbose=true) { sex = random_desc(["male", "female"], (verbose ? 1 : 0)); body = random_desc(["skinny","fat","tall","short","stocky","spindly"], (verbose ? 0.6 : 0)); species = random_desc(["wolf","cat","dog","squirrel","horse","hyena","fox","jackal","crux","sergal"]); return "a " + merge_desc([sex,body,species]); } this.describe = function() { if (count <= 3) { list = []; for (var i = 0; i < count; i++) { list.push(this.describeOne(this.count <= 2)); } return merge_things(list); } else { return this.count + " people" } } return this; } function EmptyCar(count = 1) { this.name = "Car"; this.count = count; this.contents = {}; this.describeOne = function() { color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"]); adjective = random_desc(["rusty","brand-new"],0.3); type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]); return "a parked " + merge_desc([adjective,color,type]); } this.describe = function() { if (this.count <= 3) { list = []; for (var i = 0; i < this.count; i++) { list.push(this.describeOne()); } return merge_things(list); } else { return this.count + " parked cars" } } } function Car(count = 1) { this.name = "Car"; this.count = count; this.contents = {}; var amount = distribution(2,5,count); this.contents.person = new Person(amount); this.describeOne = function(verbose=true) { color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"], (verbose ? 1 : 0)); adjective = random_desc(["rusty","brand-new"], (verbose ? 0.3 : 0)); type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]); return "a " + merge_desc([adjective,color,type]); } this.describe = function() { if (this.count <= 3) { list = []; for (var i = 0; i < this.count; i++) { list.push(this.describeOne(this.count < 2)); } return merge_things(list) + " with " + this.contents.person.describe() + " inside"; } else { return this.count + " cars with " + this.contents.person.describe() + " inside"; } } } function Bus(count = 1) { this.name = "Bus"; this.count = count; this.contents = {}; this.resolved = false; var amount = distribution(10,35,count); this.contents.person = new Person(amount); this.describeOne = function(verbose=true) { color = random_desc(["black","tan","gray"], (verbose ? 1 : 0)); type = random_desc(["bus","double-decker bus","articulating bus"]); return "a " + merge_desc([adjective,color,type]); } this.describe = function() { if (this.count <= 3) { list = []; for (var i = 0; i < this.count; i++) { list.push(this.describeOne(this.count < 2)); } return merge_things(list) + " with " + this.contents.person.describe() + " inside"; } else { return this.count + " buses with " + this.contents.person.describe() + " inside"; } } } function Motorcycle(count = 1) { this.name = "Motorcycle"; this.count = count; this.contents = {}; var amount = distribution(1,2,count); this.contents.person = new Person(amount); } function Train(count = 1) { this.name = "Train"; this.count = count; this.contents = {}; var amount = distribution(20,60,count); this.contents.person = new Person(amount); } function House(count = 1) { this.name = "House"; this.count = count; this.contents = {}; var amount = distribution(0,8,count); this.contents.person = new Person(amount); amount = distribution(0,2,count); this.contents.emptycar = new EmptyCar(amount); this.describeOne = function(verbose=true) { size = random_desc(["little","two-story","large"], (verbose ? 0.5 : 0)); color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0)); name = random_desc(["house","house","house","house","house","trailer"], 1); return "a " + merge_desc([size,color,name]); } this.describe = function() { if (this.count <= 3) { list = []; for (var i = 0; i < this.count; i++) { list.push(this.describeOne(this.count < 2)); } return merge_things(list) + " with " + this.contents.person.describe() + " inside"; } else { return this.count + " homes with " + this.contents.person.describe() + " inside"; } } } function ParkingGarage(count = 1) { this.name = "Parking Garage"; this.count = count; this.contents = {}; var amount = distribution(10,200,count); this.contents.person = new Person(amount); amount = distribution(30,100,count); this.contents.emptycar = new EmptyCar(amount); amount = distribution(5,20,count); this.contents.car = new Car(amount); this.describeOne = function(verbose=true) { return "a parking garage"; } this.describe = function() { if (this.count <= 3) { list = []; for (var i = 0; i < this.count; i++) { list.push(this.describeOne(this.count < 2)); } return merge_things(list) + " with " + merge_things([this.contents.person.describe(),this.contents.emptycar.describe(),this.contents.car.describe()]) + " inside"; } else { return this.count + " parking garages with " + this.contents.person.describe() + " inside"; } } } function Overpass(count = 1) { this.name = "Overpass"; this.count = count; this.contents = {}; var amount = distribution(0,20,count); this.contents.person = new Person(amount); amount = distribution(25,100,count); this.contents.car = new Car(amount); }