diff --git a/game.js b/game.js index 8b9d637..95c61f9 100644 --- a/game.js +++ b/game.js @@ -1829,7 +1829,7 @@ function getOnePrey(biome, area, sameSize = true) else return new Container(); } - +//set weights(how often a thing is encountered) function getWeights(region, area) { let weights = {}; diff --git a/recursive-macro.js b/recursive-macro.js index cd62d7e..d6548a8 100644 --- a/recursive-macro.js +++ b/recursive-macro.js @@ -1017,7 +1017,7 @@ function Business(count = 1) { this.describeOne = function(verbose=true) { var size = random_desc(["little","two-story","large","well-built","run-down","cheap","aging","corner"], (verbose ? 0.5 : 0)); var color = random_desc(["blue","white","gray","tan","green","brick","concrete"], (verbose ? 0.5 : 0)); - var name = random_desc(["mall","resturant","bank","clinic","shop","post-office","tire shop","chain resturant","grocery store","barber shop","pizza resturant","hardware store","movie theather","gas station"], 1); + var name = random_desc(["mall","resturant","bank","clinic","shop","post office","tire shop","chain resturant","grocery store","barber shop","pizza resturant","hardware store","movie theather","gas station"], 1); return "a " + merge_desc([size,color,name]); }; @@ -1536,8 +1536,3 @@ function Army(count = 1) { } }; } - - //"Brigade": 20000, - //"Division": 80000, - //"Tank Division": 100000, - //"Army": 750000, \ No newline at end of file