From 5613b2305b9a00ca645820d1a8c26b0fdbb96034 Mon Sep 17 00:00:00 2001 From: Fen Dweller Date: Mon, 15 Oct 2018 14:03:05 -0400 Subject: [PATCH] Fixed edge factor not being used whoops --- game.js | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/game.js b/game.js index 52f606b..afb66e5 100644 --- a/game.js +++ b/game.js @@ -1260,6 +1260,7 @@ let macro = "arousalEnabled": true, "arousalFactor": 1, + "edgeFactor": 1, "arousal": 0, "edge": 0, @@ -1324,9 +1325,8 @@ let macro = if (self.arousalEnabled) { if (self.arousal > 100 && !self.orgasm) { self.arousal = Math.max(100,self.arousal-1); - self.edge += Math.sqrt((self.arousal - 100)) / 500; + self.edge += Math.sqrt((self.arousal - 100)) / 500 * macro.edgeFactor; self.edge = Math.min(1,self.edge); - self.edge = Math.max(0,self.edge - 0.002); if (self.maleParts) self.maleSpurt += ((self.arousal-100)/100 + Math.random()) / 25 * (self.edge); @@ -3852,6 +3852,7 @@ function applyPercentage(name, meterPos) { document.querySelector("#" + name + "Meter .fill").style.setProperty("transform", "translate(0px, " + Math.round(meterPos) + "px)"); let meter = document.querySelector("#" + name + "Meter"); + console.log(meterPos); if (meterPos == 0) { meter.classList.add("shaking"); } else {