diff --git a/game.js b/game.js index 03e3be3..568e823 100644 --- a/game.js +++ b/game.js @@ -24,7 +24,6 @@ function initVictims() "Train": 0, "Parking Garage": 0, "Overpass": 0, - "Tide Pod": 0 }; }; @@ -33,7 +32,7 @@ var bowels = [] function getOnePrey(area) { - var potential = ["Person", "Car", "Bus", "House", "Train", "Parking Garage", "Tide Pod"]; + var potential = ["Person", "Car", "Bus", "House", "Train", "Parking Garage"]; var potAreas = [] @@ -64,7 +63,7 @@ function getPrey(region, area) function suburbPrey(area) { - return fill_area(area, {"Person": 0.5, "House": 0.5, "Car": 0.2, "Tide Pod": 100}); + return fill_area(area, {"Person": 0.5, "House": 0.5, "Car": 0.2}); } function updateVictims(type,prey) diff --git a/recursive-macro.js b/recursive-macro.js index d12d562..adb4116 100644 --- a/recursive-macro.js +++ b/recursive-macro.js @@ -11,7 +11,6 @@ var things = "Train": Train, "Parking Garage": ParkingGarage, "Overpass": Overpass, - "Tide Pod": TidePod }; var areas = @@ -25,7 +24,6 @@ var areas = "Train": 10000, "Parking Garage": 20000, "Overpass": 10000, - "Tide Pod": 0.01, }; function fill_area(area, weights = {"Person": 0.1}) @@ -78,7 +76,6 @@ var masses = "Train": 50000, "Parking Garage": 100000, "Overpass": 100000, - "Tide Pod": 1 }; // describes everything in the container @@ -312,36 +309,6 @@ function Person(count = 1) { return this; } - -function TidePod(count = 1) { - this.name = "Tide Pod"; - - copy_defaults(this,new DefaultEntity()); - - this.count = count; - this.contents = {}; - - - this.describeOne = function (verbose=true) { - species = random_desc(["delicious","scrumptious","savory"]); - return "a " + merge_desc([species,"tide pod"]); - } - - this.describe = function() { - if (count <= 3) { - list = []; - for (var i = 0; i < count; i++) { - list.push(this.describeOne(this.count <= 2)); - } - return merge_things(list); - } else { - return this.count + " tide pods" - } - } - - return this; -} - function EmptyCar(count = 1) { this.name = "Car";