|  |  | @@ -3733,6 +3733,10 @@ function magic_shrink() | 
		
	
		
			
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			|  |  |  | function cooldown_start(name) { | 
		
	
		
			
			|  |  |  | let button = document.querySelector("#" + "button-action-" + name); | 
		
	
		
			
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			|  |  |  | if (button.dataset.free) { | 
		
	
		
			
			|  |  |  | return; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | let parent = button.parentElement; | 
		
	
		
			
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			|  |  |  | let category = parent.id.replace("actions-", ""); | 
		
	
	
		
			
				|  |  | @@ -3752,7 +3756,6 @@ function cooldown(category, time, timestart) { | 
		
	
		
			
			|  |  |  | let button = document.getElementById("action-part-" + category); | 
		
	
		
			
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			|  |  |  | let amount = Math.round((timestart - time) / timestart * 100); | 
		
	
		
			
			|  |  |  | console.log(amount); | 
		
	
		
			
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			|  |  |  | let unselect = dark ? "#111" : "#ddd"; | 
		
	
		
			
			|  |  |  | let select = dark ? "#444" : "#555"; | 
		
	
	
		
			
				|  |  | @@ -4245,7 +4248,9 @@ function startGame(e) { | 
		
	
		
			
			|  |  |  | enable_victim("tail-vore","Tailmaw'd"); | 
		
	
		
			
			|  |  |  | if (macro.tailCount > 1) { | 
		
	
		
			
			|  |  |  | enable_button("tail_vore_one"); | 
		
	
		
			
			|  |  |  | enable_button("tail_vore_some"); | 
		
	
		
			
			|  |  |  | if (macro.tailCount > 2) { | 
		
	
		
			
			|  |  |  | enable_button("tail_vore_some"); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | enable_button("tail_vore_all"); | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | enable_button("tail_vore_only"); | 
		
	
	
		
			
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