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Add pickStringChance; make chance of generic description depend on possible descriptions, not all of them

Previously, if there were 10 possible descriptions for an action, the chance of getting the normal text was only 1 in 12. Now, only descriptions whose criteria are met count towards this chance
tags/v1.1.2
Fen Dweller 5 jaren geleden
bovenliggende
commit
0d9b633b8c
1 gewijzigde bestanden met toevoegingen van 29 en 11 verwijderingen
  1. +29
    -11
      recursive-desc.js

+ 29
- 11
recursive-desc.js Bestand weergeven

@@ -5,6 +5,15 @@
var rules = {};
var defaults = {};

const synonyms = {
heavy: ["heavy", "weighty"],
huge: ["huge", "massive", "gigantic", "large"],
cosmic: ["cosmic", "utterly colossal", "star-spanning"],
gulp: ["gulp", "gluk", "glrk", "glp"],
swallow: ["swallow", "gulp"],
looming: ["looming", "imposing", "awe-inspiring", "menacing"]
}

function plural(quantity, singular, plural) {
return quantity > 1 ? plural : singular;
}
@@ -134,7 +143,7 @@ function describe(action, container, macro, verbose=true, flat=false, extra1=0)
container = flatten(container);
}

if (options.length > 0 && Math.random() > (1 / (2 + rules[action].length))) {
if (options.length > 0 && Math.random() > (1 / (2 + options.length))) {
let choice = Math.floor(Math.random() * options.length);
return options[choice](container, macro, verbose, flat, extra1);
}
@@ -152,6 +161,15 @@ function pickString(...array){
var pick = strings[~~(Math.random() * strings.length)];
return pick;
}

function pickStringChance(chance, ...array) {
if (Math.random() < chance) {
return pickString(...array);
} else {
return ""
}
}

// DEFAULTS

function defaultEat(container, macro, verbose, flat) {
@@ -215,6 +233,7 @@ function defaultStomp(container, macro, verbose, flat) {
container.describe(verbose),
pickString("under", "beneath", "with"),
"your",
pickStringChance(0.4, ...synonyms.looming),
macro.footDesc(false,false,true) + "."
], [
capitalize(container.describe(verbose)),
@@ -229,21 +248,20 @@ function defaultStomp(container, macro, verbose, flat) {
macro.footDesc(false,false,true),
pickString("crushes", "smashes", "flattens"),
container.describe(verbose)
]).join(" ");
]).filter(Boolean).join(" ");
else
return "You step on " + container.describe(verbose) + ".";
}

function defaultStompWedge(container, macro, verbose, flat) {
if (container.count == 1) {
let line = container.describe(verbose);
line = line.charAt(0).toUpperCase() + line.slice(1);
return line + " is wedged in your " + macro.toeDesc(true);
} else {
let line = container.describe(verbose);
line = line.charAt(0).toUpperCase() + line.slice(1);
return line + " are wedged in your " + macro.toeDesc(true);
}
return [
capitalize(container.describe(verbose)),
(container.count > 1 ? "are" : "is"),
pickString("wedged", "trapped", "left stuck", "jammed"),
pickString("in", "between", "within"),
"your",
macro.toeDesc(true)
].join(" ")
}

function defaultFlexToes(container, macro, verbose, flat) {


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