|  | "use strict"
let audioContext;
let state = {
  player: {
    items: {
      keys: [
      ]
    },
    rooms: {
    }
  }
}
function print(lines) {
  (lines.concat([String.fromCharCode(160)])).forEach(line => {
    const log = document.querySelector("#log");
    const div = document.createElement("div");
    div.textContent = line;
    log.appendChild(div);
  });
  log.scrollTop = log.scrollHeight;
}
function refresh() {
  updateRoom(state);
  updateWorldInfo(state);
  updatePlayerInfo(state);
}
// set up the game
function init(story) {
  initWorld(story, state);
  initAudio(story, state);
  initGame(story, state);
  goToRoom("Home", state);
}
// set up the load screen
function initStart() {
  const select = document.querySelector("#game-select");
  const options = {};
  stories.forEach(story => {
    const option = document.createElement("option");
    option.value = story.id;
    option.textContent = story.name;
    select.appendChild(option);
    options[story.id] = story;
  })
  const start = document.querySelector("#start-button");
  start.addEventListener("click", (event) => {
    init(options[select.value]);
    document.querySelector("#pick").classList.remove("scene");
    document.querySelector("#pick").classList.add("hidden-scene");
    document.querySelector("#game").classList.remove("hidden-scene");
    document.querySelector("#game").classList.add("scene");
  });
}
window.addEventListener("load", initStart);
 |