a munch adventure
25개 이상의 토픽을 선택하실 수 없습니다. Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

174 lines
4.2 KiB

  1. "use strict"
  2. let activeModal = null;
  3. const newline = String.fromCharCode(160);
  4. const version = "pre-alpha";
  5. let state;
  6. let refreshHook;
  7. function print(lines) {
  8. (lines.concat([newline])).forEach(line => {
  9. const log = document.querySelector("#log");
  10. const div = document.createElement("div");
  11. div.textContent = line;
  12. log.appendChild(div);
  13. });
  14. log.scrollTop = log.scrollHeight;
  15. }
  16. function refresh() {
  17. updateRoom(state);
  18. updateWorldInfo(state);
  19. updatePlayerInfo(state);
  20. if (refreshHook) {
  21. refreshHook(state)
  22. }
  23. }
  24. function switchModal(to) {
  25. closeModal(activeModal);
  26. openModal(to);
  27. }
  28. function closeModal(modal) {
  29. const div = document.querySelector("#" + modal);
  30. div.classList.remove("modal");
  31. div.classList.add("hidden-modal");
  32. }
  33. function openModal(modal) {
  34. const div = document.querySelector("#" + modal);
  35. div.classList.remove("hidden-modal");
  36. div.classList.add("modal");
  37. activeModal = modal;
  38. }
  39. function returnToStart() {
  40. stopAllSound();
  41. log.innerHTML = "";
  42. document.querySelector("#game").classList.remove("scene");
  43. document.querySelector("#game").classList.add("hidden-scene");
  44. document.querySelector("#pick").classList.remove("hidden-scene");
  45. document.querySelector("#pick").classList.add("scene");
  46. }
  47. // set up the game
  48. function init(story) {
  49. state = {
  50. player: {
  51. items: {
  52. keys: [
  53. ]
  54. },
  55. rooms: {
  56. },
  57. flags: {
  58. }
  59. },
  60. };
  61. initWorld(story, state);
  62. initAudio(story, state);
  63. initGame(story, state);
  64. resetControls(state);
  65. story.intro.setup(state);
  66. initGamePostSetup(state);
  67. refreshHook = story.refresh;
  68. story.intro.intro(state);
  69. goToRoom(story.intro.start, state);
  70. }
  71. // set up the load screen
  72. function initStart() {
  73. const versionFields = document.querySelectorAll(".version");
  74. const select = document.querySelector("#game-select");
  75. const options = {};
  76. versionFields.forEach(field => {
  77. field.textContent = "Version: " + version;
  78. });
  79. stories.forEach(story => {
  80. const option = document.createElement("option");
  81. option.value = story.id;
  82. option.textContent = story.name;
  83. select.appendChild(option);
  84. options[story.id] = story;
  85. })
  86. select.addEventListener("change", event => {
  87. const holder = document.querySelector("#tags");
  88. holder.innerHTML = "";
  89. const tags = stories.filter(s => s.id == [event.target.value])[0].tags;
  90. tags.forEach(tag => {
  91. const div = document.createElement("div");
  92. div.textContent = tag;
  93. div.classList.add("tag");
  94. holder.appendChild(div);
  95. })
  96. });
  97. const start = document.querySelector("#start-button");
  98. start.addEventListener("click", (event) => {
  99. init(options[select.value]);
  100. document.querySelector("#pick").classList.remove("scene");
  101. document.querySelector("#pick").classList.add("hidden-scene");
  102. document.querySelector("#game").classList.remove("hidden-scene");
  103. document.querySelector("#game").classList.add("scene");
  104. });
  105. const gameMenuButton = document.querySelector("#game-menu-button");
  106. const menuSettings = document.querySelector("#menu-button-settings");
  107. const menuQuit = document.querySelector("#menu-button-quit");
  108. const menuResume = document.querySelector("#menu-button-resume");
  109. const menuSettingsVolume = document.querySelector("#menu-slider-volume");
  110. const menuSettingsClose = document.querySelector("#menu-button-settings-close");
  111. const menuQuitYes = document.querySelector("#menu-button-quit-yes");
  112. const menuQuitNo = document.querySelector("#menu-button-quit-no");
  113. gameMenuButton.addEventListener("click", () => openModal("menu"));
  114. menuSettings.addEventListener("click", () => switchModal("settings"));
  115. menuQuit.addEventListener("click", () => switchModal("quit"));
  116. menuResume.addEventListener("click", () => closeModal("menu"));
  117. menuSettingsVolume.addEventListener("input", () => {
  118. setVolume(parseFloat(menuSettingsVolume.value));
  119. })
  120. menuSettingsClose.addEventListener("click", () => switchModal("menu"));
  121. menuQuitYes.addEventListener("click", () => {
  122. closeModal("quit");
  123. returnToStart();
  124. });
  125. menuQuitNo.addEventListener("click", () => switchModal("menu"));
  126. }
  127. window.addEventListener("load", initStart);