"use strict" let activeModal = null; const newline = String.fromCharCode(160); const version = "0.1.1"; let state; let refreshHook; function print(lines) { (lines.concat([newline])).forEach(line => { const log = document.querySelector("#log"); const div = document.createElement("div"); div.textContent = line; log.appendChild(div); }); log.scrollTop = log.scrollHeight; } function refresh() { updateRoom(state); updateStatDisplay(state.info, "world"); updateStatDisplay(state.player.stats, "player"); updateStatDisplay(state.world[state.player.location].data.stats, "area"); if (refreshHook) { refreshHook(state) } } function switchModal(to) { closeModal(activeModal); openModal(to); } function closeModal(modal) { const div = document.querySelector("#" + modal); div.classList.remove("modal"); div.classList.add("hidden-modal"); } function openModal(modal) { const div = document.querySelector("#" + modal); div.classList.remove("hidden-modal"); div.classList.add("modal"); activeModal = modal; } function returnToStart() { stopAllSound(); stopAllTimers(state); setBackgroundColor(0, 0, 0); log.innerHTML = ""; document.querySelector("#game").classList.remove("scene"); document.querySelector("#game").classList.add("hidden-scene"); document.querySelector("#pick").classList.remove("hidden-scene"); document.querySelector("#pick").classList.add("scene"); } // set up the game function init(story) { state = { player: { items: { keys: [ ] }, rooms: { }, flags: { } }, }; initWorld(story, state); initGame(story, state); story.intro.setup(state); initGamePostSetup(state); refreshHook = story.refresh; story.intro.intro(state); goToRoom(story.intro.start, state); } // set up the load screen function initStart() { const versionFields = document.querySelectorAll(".version"); const select = document.querySelector("#game-select"); const options = {}; versionFields.forEach(field => { field.textContent = "Version: " + version; }); stories.forEach(story => { const option = document.createElement("option"); option.value = story.id; option.textContent = story.name; select.appendChild(option); options[story.id] = story; }) select.addEventListener("change", event => { const holder = document.querySelector("#tags"); holder.innerHTML = ""; const story = stories.filter(s => s.id == [event.target.value])[0]; const tags = story.tags; initAudio(story); story.preload.forEach(sound => loadAudio(sound)); tags.forEach(tag => { const div = document.createElement("div"); div.textContent = tag; div.classList.add("tag"); holder.appendChild(div); }) }); const start = document.querySelector("#start-button"); start.addEventListener("click", (event) => { init(options[select.value]); document.querySelector("#pick").classList.remove("scene"); document.querySelector("#pick").classList.add("hidden-scene"); document.querySelector("#game").classList.remove("hidden-scene"); document.querySelector("#game").classList.add("scene"); }); const gameMenuButton = document.querySelector("#game-menu-button"); const menuSettings = document.querySelector("#menu-button-settings"); const menuQuit = document.querySelector("#menu-button-quit"); const menuResume = document.querySelector("#menu-button-resume"); const menuSettingsVolume = document.querySelector("#menu-slider-volume"); const menuSettingsClose = document.querySelector("#menu-button-settings-close"); const menuQuitYes = document.querySelector("#menu-button-quit-yes"); const menuQuitNo = document.querySelector("#menu-button-quit-no"); gameMenuButton.addEventListener("click", () => openModal("menu")); menuSettings.addEventListener("click", () => switchModal("settings")); menuQuit.addEventListener("click", () => switchModal("quit")); menuResume.addEventListener("click", () => closeModal("menu")); menuSettingsVolume.addEventListener("input", () => { setVolume(parseFloat(menuSettingsVolume.value)); }) menuSettingsClose.addEventListener("click", () => switchModal("menu")); menuQuitYes.addEventListener("click", () => { closeModal("quit"); returnToStart(); }); menuQuitNo.addEventListener("click", () => switchModal("menu")); } window.addEventListener("load", initStart);