"use strict" let activeModal = null; const version = "pre-alpha"; let state = { player: { items: { keys: [ ] }, rooms: { } } } function print(lines) { (lines.concat([String.fromCharCode(160)])).forEach(line => { const log = document.querySelector("#log"); const div = document.createElement("div"); div.textContent = line; log.appendChild(div); }); log.scrollTop = log.scrollHeight; } function refresh() { updateRoom(state); updateWorldInfo(state); updatePlayerInfo(state); } function switchModal(to) { closeModal(activeModal); openModal(to); } function closeModal(modal) { const div = document.querySelector("#" + modal); div.classList.remove("modal"); div.classList.add("hidden-modal"); } function openModal(modal) { const div = document.querySelector("#" + modal); div.classList.remove("hidden-modal"); div.classList.add("modal"); activeModal = modal; } function returnToStart() { document.querySelector("#game").classList.remove("scene"); document.querySelector("#game").classList.add("hidden-scene"); document.querySelector("#pick").classList.remove("hidden-scene"); document.querySelector("#pick").classList.add("scene"); } // set up the game function init(story) { initWorld(story, state); initAudio(story, state); initGame(story, state); goToRoom("Home", state); } // set up the load screen function initStart() { const versionFields = document.querySelectorAll(".version"); const select = document.querySelector("#game-select"); const options = {}; versionFields.forEach(field => { field.textContent = "Version: " + version; }); stories.forEach(story => { const option = document.createElement("option"); option.value = story.id; option.textContent = story.name; select.appendChild(option); options[story.id] = story; }) const start = document.querySelector("#start-button"); start.addEventListener("click", (event) => { init(options[select.value]); document.querySelector("#pick").classList.remove("scene"); document.querySelector("#pick").classList.add("hidden-scene"); document.querySelector("#game").classList.remove("hidden-scene"); document.querySelector("#game").classList.add("scene"); }); const gameMenuButton = document.querySelector("#game-menu-button"); const menuSettings = document.querySelector("#menu-button-settings"); const menuQuit = document.querySelector("#menu-button-quit"); const menuResume = document.querySelector("#menu-button-resume"); const menuSettingsVolume = document.querySelector("#menu-slider-volume"); const menuSettingsClose = document.querySelector("#menu-button-settings-close"); const menuQuitYes = document.querySelector("#menu-button-quit-yes"); const menuQuitNo = document.querySelector("#menu-button-quit-no"); gameMenuButton.addEventListener("click", () => openModal("menu")); menuSettings.addEventListener("click", () => switchModal("settings")); menuQuit.addEventListener("click", () => switchModal("quit")); menuResume.addEventListener("click", () => closeModal("menu")); menuSettingsVolume.addEventListener("input", () => { setVolume(parseFloat(menuSettingsVolume.value)); }) menuSettingsClose.addEventListener("click", () => switchModal("menu")); menuQuitYes.addEventListener("click", () => { closeModal("quit"); returnToStart(); }); menuQuitNo.addEventListener("click", () => switchModal("menu")); } window.addEventListener("load", initStart);