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Start working on a story for Geta

geta
Fen Dweller 6 anni fa
parent
commit
c33d62e5fb
2 ha cambiato i file con 351 aggiunte e 0 eliminazioni
  1. +1
    -0
      satiate.html
  2. +350
    -0
      stories/geta-unaware.js

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- 0
satiate.html Vedi File

@@ -9,6 +9,7 @@
<script src="game.js"></script> <script src="game.js"></script>
<script src="stories/demo.js"></script> <script src="stories/demo.js"></script>
<script src="stories/fen-snack.js"></script> <script src="stories/fen-snack.js"></script>
<script src="stories/geta-unaware.js"></script>
<script src="world.js"></script> <script src="world.js"></script>
<script src="satiate.js"></script> <script src="satiate.js"></script>
<meta name="theme-color" content="#000000" /> <meta name="theme-color" content="#000000" />


+ 350
- 0
stories/geta-unaware.js Vedi File

@@ -0,0 +1,350 @@
stories.push({
"id": "unaware-geta",
"name": "Geta's Breakfast",
"tags": [
"Player Prey",
"Digestion",
"Macro/Micro"
],
"intro": {
"start": "pepper-grinder",
"setup": state => {

},
"intro": state => {
print(["Game started"]);
}
},
"sounds": [

],
"preload": [

],
"world": {
"pepper-grinder": {
"id": "pepper-grinder",
"name": "Pepper Grinder",
"desc": "You're hiding behind a pepper grinder",
"move": (room, state) => {
print(["You dart over to the pepper grinder, which looms over you like a greatwood."]);
},
"enter": (room, state) => {

},
"exit": (room, state) => {

},
"actions": [

],
"exits": {
"up": {
"target": "bowl",
"desc": "Walk up to the cereal bowl",
"show": [

],
"conditions": [

],
"hooks": [

]
},
},
"hooks": [

],
"data": {
"stats": {

}
}
},
"bowl": {
"id": "bowl",
"name": "Behind the Bowl",
"desc": "You're crouched behind Geta's bowl of cereal",
"move": (room, state) => {
print(["You scurry up to the looming bowl, staying low and out of Geta's sight."]);
},
"enter": (room, state) => {
},
"exit": (room, state) => {
},
"actions": [
],
"exits": {
"ascend": {
"target": "in-bowl",
"desc": "Climb into Geta's cereal",
"show": [
],
"conditions": [
],
"hooks": [
]
},
"down": {
"target": "pepper-grinder",
"desc": "Run back behind the pepper grinder",
"show": [
],
"conditions": [
],
"hooks": [
]
},
},
"hooks": [
],
"data": {
"stats": {
}
}
},
"in-bowl": {
"id": "in-bowl",
"name": "Bowl",
"desc": "You're in the cereal bowl...",
"move": (room, state) => {
print(["Why did you do that?"]);
},
"enter": (room, state) => {
startTimer({
id: "geta-eat",
func: state => {
if (Math.random() < 0.6) {
print(["Geta scoops up a spoonful of cereal; you narrowly avoid being caught."]);
return true;
} else {
print(["Geta scoops you up and slurps you into his maw."]);
goToRoom("maw", state);
return false;
}
},
delay: 3000,
loop: true,
classes: [

]
}, state);

},
"exit": (room, state) => {

},
"actions": [

],
"exits": {

},
"hooks": [

],
"data": {
"stats": {

}
}
},
"maw": {
"id": "maw",
"name": "Geta's Maw",
"desc": "You've been slurped up into the fox's jaws",
"move": (room, state) => {

},
"enter": (room, state) => {
startTimer({
id: "swallow",
func: state => {
print(["It's too late to escape. You're swallowed down."]);
goToRoom("throat", state);
return true;
},
delay: 5000,
loop: false,
classes: [

]
}, state);

},
"exit": (room, state) => {

},
"actions": [

],
"exits": {

},
"hooks": [

],
"data": {
"stats": {

}
}
},
"throat": {
"id": "throat",
"name": "Geta's Gullet",
"desc": "GULP!",
"move": (room, state) => {

},
"enter": (room, state) => {
startTimer({
id: "gut",
func: state => {
print(["You slush down into Geta's stomach"]);
goToRoom("stomach", state);
return true;
},
delay: 7000,
loop: false,
classes: [

]
}, state);

},
"exit": (room, state) => {

},
"actions": [

],
"exits": {

},
"hooks": [

],
"data": {
"stats": {

}
}
},
"stomach": {
"id": "stomach",
"name": "Geta's Stomach",
"desc": "Glorp",
"move": (room, state) => {

},
"enter": (room, state) => {
startTimer({
id: "digest",
func: state => {
print(["You're digested before too long."]);
goToRoom("digested", state);
return true;
},
delay: 10000,
loop: false,
classes: [

]
}, state);

},
"exit": (room, state) => {

},
"actions": [
{
name: "Squirm",
desc: "Rub at the walls of the fox's churning stomach",
execute: (room, state) => {
printRandom([
["You punch and kick at the walls"],
["A powerful churn grabs hold of you, stifling any attempts at struggling"],
["Your little thumps and kicks do little to faze your captor"]
]);
},
show: [
],
conditions: [
]
},
],
"exits": {

},
"hooks": [

],
"data": {
"stats": {

}
}
},
"digested": {
"id": "digested",
"name": "Fat",
"desc": "You're just fat now",
"move": (room, state) => {

},
"enter": (room, state) => {

},
"exit": (room, state) => {

},
"actions": [
{
name: "Gurgle",
desc: "Glorp",
execute: (room, state) => {
printRandom([
["Grrrrgle"],
["Glorp"],
["Glrrrrrrnnnnnn..."],
["Gwoooooorgle"]
]);
},
show: [
],
conditions: [
]
},
],
"exits": {

},
"hooks": [

],
"data": {
"stats": {

}
}
},
}
});

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