|  |  | @@ -592,7 +592,8 @@ | 
		
	
		
			
			|  |  |  | if (Math.random() < 0.2) { | 
		
	
		
			
			|  |  |  | const choices = [ | 
		
	
		
			
			|  |  |  | "slosh", | 
		
	
		
			
			|  |  |  | "tilt-back" | 
		
	
		
			
			|  |  |  | "tilt-back", | 
		
	
		
			
			|  |  |  | "shove", | 
		
	
		
			
			|  |  |  | ]; | 
		
	
		
			
			|  |  |  | choice = choices[Math.floor(Math.random() * choices.length)]; | 
		
	
		
			
			|  |  |  | } else if (Math.random() > state.geta.slurps / 3) { | 
		
	
	
		
			
				|  |  | @@ -618,7 +619,7 @@ | 
		
	
		
			
			|  |  |  | state.geta.slurps = 0; | 
		
	
		
			
			|  |  |  | state.geta.chews = 0; | 
		
	
		
			
			|  |  |  | state.geta.swallowsLeft -= 1; | 
		
	
		
			
			|  |  |  | return Math.random() * 1500 + 2500; | 
		
	
		
			
			|  |  |  | return Math.random() * 1500 + 1500; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | } else if (choice == "slurp") { | 
		
	
	
		
			
				|  |  | @@ -629,7 +630,7 @@ | 
		
	
		
			
			|  |  |  | ["You're shoved back a bit as Geta slurps up more cereal."] | 
		
	
		
			
			|  |  |  | ]); | 
		
	
		
			
			|  |  |  | state.geta.slurps += 1; | 
		
	
		
			
			|  |  |  | return Math.random() * 1000 + 1500; | 
		
	
		
			
			|  |  |  | return Math.random() * 1000 + 2500; | 
		
	
		
			
			|  |  |  | } else if (choice == "chew") { | 
		
	
		
			
			|  |  |  | if (getStat("mawPos") > 0.85) { | 
		
	
		
			
			|  |  |  | const limb = randomBodyPart(); | 
		
	
	
		
			
				|  |  | @@ -652,8 +653,9 @@ | 
		
	
		
			
			|  |  |  | ["Geta chews on his breakfast."], | 
		
	
		
			
			|  |  |  | ["The fox's fangs close with a crackle-crunch of cereal."] | 
		
	
		
			
			|  |  |  | ]); | 
		
	
		
			
			|  |  |  | statLerp("mawPos", Math.random() / 10 - 0.05, 250); | 
		
	
		
			
			|  |  |  | state.geta.chews += 1; | 
		
	
		
			
			|  |  |  | return Math.random() * 500 + 1000; | 
		
	
		
			
			|  |  |  | return Math.random() * 500 + 1300; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } else if (choice == "slosh") { | 
		
	
		
			
			|  |  |  | print(["Geta's tongue sloshes from side to side, throwing you around his maw like a ship in a storm."]); | 
		
	
	
		
			
				|  |  | @@ -697,6 +699,10 @@ | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | return 5000 + Math.random() * 1000; | 
		
	
		
			
			|  |  |  | } else if (choice == "shove") { | 
		
	
		
			
			|  |  |  | print(["Geta's tongue lurches forward, shoving you towards the front of his maw!"]); | 
		
	
		
			
			|  |  |  | statLerp("mawPos", 0.2, 500); | 
		
	
		
			
			|  |  |  | return 2000 + Math.random() * 1000; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | delay: 0, | 
		
	
	
		
			
				|  |  | 
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