|  |  | @@ -8,8 +8,6 @@ function initGame(story, state) { | 
		
	
		
			
			|  |  |  | state.player.stats.health = 100; | 
		
	
		
			
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			|  |  |  | state.timers = []; | 
		
	
		
			
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			|  |  |  | state.timers.global = new Set(); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | // TODO: format string this lol | 
		
	
	
		
			
				|  |  | @@ -55,9 +53,12 @@ Returns the timeout id - but you still need to cancel it through stopTimer! | 
		
	
		
			
			|  |  |  | function startTimer(config, state) { | 
		
	
		
			
			|  |  |  | if (config.loop) { | 
		
	
		
			
			|  |  |  | const timeout = setTimeout(() => { | 
		
	
		
			
			|  |  |  | config.func(); | 
		
	
		
			
			|  |  |  | const result = config.func(state); | 
		
	
		
			
			|  |  |  | state.timers = state.timers.filter(x => x.timeout != timeout); | 
		
	
		
			
			|  |  |  | startTimer(config, state); | 
		
	
		
			
			|  |  |  | refresh(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (result) | 
		
	
		
			
			|  |  |  | startTimer(config, state); | 
		
	
		
			
			|  |  |  | }, config.delay); | 
		
	
		
			
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			|  |  |  | state.timers.push({id: config.id, timeout: timeout, room: config.room}); | 
		
	
	
		
			
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